ACHI 2010: The Third International Conferences on Advances in Computer-Human Interactions

CALL FOR PAPERS, TUTORIALS, PANELS

ACHI 2010: The Third International Conferences on Advances in
Computer-Human Interactions

February 10-15, 2010 – St. Maarten, Netherlands Antilles

Submission deadline: October 5, 2009

Sponsored by IARIA, www.iaria.org

Extended versions of selected papers will be published in IARIA Journals:

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts,
state of the art, research, standards, implementations, running experiments,
applications, and industrial case studies. Authors are invited to submit
complete unpublished papers, which are not under review in any other
conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions, in terms of
Regular papers, Posters, Work in progress, Technical/marketing/business
presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules:

ACHI 2010 Tracks (tracks’ topics and submission details: see CfP on the
site)
INTER: Interfaces

Graphical user interfaces; Intelligent user interfaces; Adaptive user
interfaces; Multi-modal user interfaces; Context-based interfaces; Virtual
reality and 3D interfaces; Speech and natural language interfaces;
Interfaces for collaborative systems; Interfaces for restricted
environments; Internationalization and reflections of culture on interface
design; Interfaces for disadvantaged users; Interface specification and
design; Interface prototyping; Interface testing; Interface evaluation;
Interface generators and other tools for developing interfaces; Data
visualization; Visualization techniques; Interactive visualization

OUI: Organic user interfaces

Interface-oriented materials and devices; Physical and digital
representation; Sensing and display technologies; Rollable and foldable
displays with tactile properties; Skin-based input; Analog input interaction
design; Flexible display technologies; Functional-based display forms;
Flexible-computing and curve computer interactions; 3D continuous display
interfaces

HAPTIC: Haptic interfaces

Fundamental of haptic interactions; Tangible user interfaces; Bidirectional
information flow ; Haptography; Haptic feedback and control; Bodyware
(embedded sensors; flexible structures, associative memories, actuation and
power systems); Magnetic levitation haptic interfaces; Kinetic motion-based
interaction; Kinetic motion and haptic design; Mindware (learning,
adaptation, head-hand coordination, bimanual coordination; discovering
affordance, interaction and imitation); Language of motion / Gesture
annotation; Interfaces with kinetic properties; Sensor actuator design,
development and evaluation; Linear haptic display; Fingertip haptic display;
Pen based force display; High bandwidth force display; Quality of experience
model for haptic
interactions; Haptics rendering;

SYSTEMS: Interactive systems

Highly interactive systems; Intelligent agents and systems; Adaptive
systems; Context-aware systems; Multi-user multi-interface systems;
Collaborative systems; Computer-supported cooperative work; Distributed
information spaces; Communicators and advisory systems; Interaction through
wireless communication networks

DEVICES: Interaction devices

General input and output devices; Virtual reality input and output devices;
Interaction devices for immersive environments; Shareable devices and
services; Mobile devices and services; Pervasive devices and services; Small
displays; Very large displays; Tangible user interfaces; Wearable computing;
Interaction devices for disadvantaged users; Interaction devices for
computer games

DESIGN & EVAL: Interaction & interface design & evaluation

Interface metaphors; Interaction styles; Interaction paradigms; Requirements
specification methods and tools; Analysis methods and tools; Design methods
and tools; Evaluation paradigms; Evaluation methods and tools; Evaluation
frameworks; Scenarios; Task analysis; Conceptual design; Physical design;
Information architecture; Information design for websites; Guidelines and
heuristics; Experience design; Environmental design; Ethnography; Contextual
design; Service design;

MODELS: Principles, theories, and models

Cognitive models; Conceptual models; Mental models; Frameworks for
cognition; Model-based design of interactive systems; Formal methods in
human-computer interaction

USER: User modeling and user focus

Usability and user experience goals; User testing; User modeling; User
profiling; Predictive models (e.g., for user delay prediction); Human
perceptible thresholds; User support systems; Psychological foundations for
designing interactive system; Human information processing; Digital human
modeling; Engineering psychology; Ergonomics; Hearing and haptics; Affective
computing

PARADIGMS: Traditional and emerging paradigms

nteraction paradigms; Mobile computing; Wearable computing; Location-aware
computing; Context-aware computing; Ubiquitous computing; Pervasive
computing; Transparent computing; Attentive environments; Virtual reality;
Augmented reality and tangible bits; Immersive environments; Human-based
computation; Visual languages and environments; End-user programming;
Hypermedia advances and applications; New visions of human-computer
interaction

ACCESS: Usability and universal accessibility

Interaction and interface design for people with disabilities; Interaction
and interface design for the young and the elderly; Universal access and
usability; Usability engineering; Usability testing and evaluation;
Usability and internationalization

HUM-ROBOTS: Human-robot interaction

Fundamentals of human-robot cooperation; Cognitive models of human-robot
interaction; Adaptable autonomy and knowledge exchange; Autonomy and trust;
Awareness and monitoring of humans; Task allocation and coordination; Human
guided robot learning; User evaluations of robot performance; Metrics for
human-robot interaction; Long-term interaction robotics; Health and personal
care robotics; Social Robotics; Multi-modal human-robot communication; Robot
intermediaries; Experiments and applications

HUM- AGENTS: Agents and human interaction

Principles of agent-to-human interaction; Models for human-agent
interaction; Social persuasion in human-agent interaction; Designing for
human-agent interaction; Socially intelligent agents and the human in the
loop; Agents for human-human interaction; Agent-based
human-computer-interaction; Human cooperation and agent-based interaction;
Human interaction with autonomous agents Agent-based human-robot
interaction; Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction

Societal implications of human-computer interactions; Social computing and
software Online communities Weblogs and other community building tools
Online support for discovery and creativity; Tool support for discovery and
innovation Expressive and attentive interfaces and environments Affective
aspects of human-computer interaction Emotional design

GAMES: Computer games and gaming

Computer game technology; Computer game engineering; Foundations of computer
game design and development; Development processes and supporting tools;
Management aspects of computer game development; Architectures and
frameworks for computer games; Game-based training and simulation; Serious
games; Multi-user games; Online games; Online gaming; Game theories; Audio,
video and text in digital games; New computer games and case studies;
Performance improvements in computer games; Social impact of games and
gaming

EDUCATION: Human-computer interaction in education and training

Interactive systems for education and training; Online and communications
support for education and training; Interfaces, interactions and systems for
distance education; Software tools for courseware development and delivery;
Collaborative systems for teaching, studying and learning; Handheld mobile
devices for education and training; Advisory and recommendation systems
Techniques and tools for information localization, retrieval & storage; Web
annotation systems; Case studies and applications

MED APPS: Applications in medicine

Interactive systems for medical applications; Interactive systems for
telemedicine; Interactive systems for telehealth; Interactive systems for
telepathology; Interactive systems for telecardiology; Interactive systems
for telesurgery; Interactive personal medical devices; Digital imagery and
visualization frameworks; Role of colors and color imaging in medicine;
Multidimensional projections with application to medicine; Data mining and
image retrieval techniques for medical applications; Imaging interfaces and
navigation; Internet imaging localization, retrieval and archiving; Video
techniques for medical images; Internet support for remote medicine;
Computer-controlled communications for medical applications; Medical
informatics; Software and devices for patient monitoring; Interactive
software for therapy and recovery

TELECONF:  Teleconferencing

Fundamentals for teleconferencing; Platforms for teleconferencing; Devices
for teleconferencing; Videoconferencing, Web Conferencing; Performance in
teleconference applications; Real-time aspects in teleconferencing; Privacy
and security in teleconference applications; QoS/SLA for teleconferencing
applications; Teleconferencing services; Business models for
teleconferencing

APPLICATIONS: Other domain applications

Interactive interfaces and systems for scientific applications; Interactive
interfaces and systems for engineering applications; Interactive interfaces
and systems for business applications; Interactive interfaces and systems
for activities in arts & humanities; Interactive interfaces and systems for
scientific research; Other applications of interactive interfaces and
systems

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IARIA Publicity Board
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