An edited volume by
Dirk Ifenthaler (University of Mannheim) and Yoon Jeon Kim (MIT) to be published by Springer, New York [Download PDF of Call]
In 2012, Ifenthaler, Eseryel, and Ge published the first edited volume focusing on game-based assessment (GBA), covering the current state of research, methodology, assessment, and technology of game-based learning with international contributions. Since then, the field has been broadening the scope of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometric practices (i.e., how we go about assessment in games), experimenting with development processes that balance game and assessment development, and implementing game-based assessment in real contexts (i.e., applying GBA in classrooms). Additionally, the field began to see wider and broader applications of GBA in other technology-mediated learning environments (e.g. simulations and programming environments) and applications of GBA practices in a wide range of playful and student-centered learning environments that are not necessarily digital (e.g. maker educ! ation). Therefore, the current state of the field calls for revisiting GBA to understand what we have learned from the research on this topic, how the work has changed, and how the field thinks about assessment beyond game environments. With this next volume in the series, Game-Based Assessment: Revisited, we invite broader perspectives regarding the topic of GBA, featuring the following themes: 1. What are we measuring in games and why? Call for Proposals Timeline Please forward your inquires and submissions to: Professor Dirk Ifenthaler |
Game-based Assessment Revisited
This entry was posted in Adult Education, Assessment, Education, Higher Education, Information Science, Instruction, Instructional Design and Technology, K-12, Libraries, Special Education and tagged Books, Publishing. Bookmark the permalink.