Abstract:
Multi-dimensional spatial analysis of image pixels have not been much investigated for the steganalysis of the LSB Steganographic methods. Pixel distribution based steganalysis methods could be thwarted by intelligently compensating statistical characteristics of image pixels, as reported in several papers. Simple LSB replacement methods have been improved by introducing smarter LSB embedding approaches, e.g. LSB matching and LSB+ methods, but they are basically the same in the sense of the LSB alteration. A new analytical method to detect LSB stego images is proposed in this paper. Our approach is based on the relative locations of image pixels that are essentially changed in an LSB embedding system. Furthermore, we introduce some new statistical features including “local entropies sum” and “clouds min sum” to achieve a higher performance. Simulation results show that our proposed approach outperforms some well-known LSB steganalysis methods, in terms of detection accuracy and the embedding rate estimation.
Monthly Archives: May 2011
Game-theoretic model to mitigate packet dropping
Abstract:
Performance of routing is severely degraded when misbehaving nodes drop packets instead of properly forwarding them. In this paper, we propose a Game-Theoretic Adaptive Multipath Routing (GTAMR) protocol to detect and punish selfish or malicious nodes which try to drop information packets in routing phase and defend against collaborative attacks in which nodes try to disrupt communication or save their power. Our proposed algorithm outranks previous schemes because it is resilient against attacks in which more than one node coordinate their misbehavior and can be used in networks which wireless nodes use directional antennas. We then propose a game theoretic strategy, ERTFT, for nodes to promote cooperation. In comparison with other proposed TFT-like strategies, ours is resilient to systematic errors in detection of selfish nodes and does not lead to unending death spirals.
Website > Game-Theoretic Network Simulator (GTNS)
Full text > Game-theoretic approach to mitigate packet dropping in wireless ad-hoc networks
Code > GTNS
Risk of attack coefficient effect on availability of adhoc networks
Abstract:
Security techniques have been designed to obtain certain objectives. One of the most important objectives all security mechanisms try to achieve is the availability, which insures that network services are available to various entities in the network when required. But there has not been any certain parameter to measure this objective in network. In this paper we consider availability as a security parameter in ad-hoc networks. However this parameter can be used in other networks as well. We also present the connectivity coefficient of nodes in a network which shows how important is a node in a network and how much damage is caused if a certain node is compromised.
Risk of attack coefficient effect on availability of adhoc networks