Tag Archives: Auction Theory

Auction-based Resource Management in Computer Architecture

ABSTRACT

Resource management systems rely on a centralized approach to manage applications running on each resource. The centralized resource management system is not efficient and scalable for large-scale servers as the number of applications running on shared resources is increasing dramatically and the centralized manager may not have enough information about applications’ need.

This work proposes a decentralized auction-based resource management approach to reach an optimal strategy in a resource competition game. The applications learn through repeated interactions to select their optimal action for shared resources. Specifically, we investigate two case studies of cache competition game and main processor and coprocessor congestion game. We enforce costs for each resource and derive bidding strategy. Accurate evaluation of the proposed approach show that our distributed allocation is scalable and outperforms the static and traditional approaches.

Full article > tpds-carma

CAGE: Contention-Aware Game-theoretic modEl

Abstract

Traditional resource management systems rely on a centralized approach to manage users running on each resource. The centralized resource management system is not scalable for large-scale servers as the number of users running on shared resources is increasing dramatically and the centralized manager may not have enough information about applications’ need. In this paper we propose a distributed game-theoretic resource management approach using market auction mechanism to find optimal strategy in a resource competition game. The applications learn through repeated interactions to choose their action on choosing the shared resources. Specifically, we look into two case studies of cache competition game and main processor and coprocessor congestion game. We enforce costs for each resource and derive bidding strategy. Accurate evaluation of the proposed approach show that our distributed allocation is scalable and outperforms the static and traditional approaches.

Draft > CAGE