Monthly Archives: March 2013

The Oculus Rift: Impressions

Last week I was fortunate enough to be in San Francisco for the anual Game Developers Conference. Part of the conference (though not the most important reason for going) includes an expo floor for companies to show off things like … Continue reading

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Chaox and TSM

I personally don’t follow the League of Legends professional scene very much, but one of my friends follows it quite closely, and he told me about how crazy it was that Chaox, a player for TSM (Team Solo Mid) was … Continue reading

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Kill Count vs. Kill/Death Ratio

A discussion I always have with my friends when playing shooter/fighter style games is how to decide who essentially played a better game. There are typically two things a player looks at the end of a game to judge his … Continue reading

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Sword Flying in Halo 2

I write this post in response to Cameron Lee Ceschini‘s “Off The Map” discussion. Thank you, Cameron for bringing up a discussion that I have always taken interest in. One game that I have always loved traveling out of the … Continue reading

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Off the Map

People often like to talk about the richness of a games world. The amount of tress in a forest, the way building has crumbled into the streets many years before the player’s arrival, these are all aspects of the aesthetic. … Continue reading

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QWOP and CLOP

I’d like to talk about two silly Flash games. One is called QWOP:   The other is called CLOP: The unifying feature of these two games is their terrible control schemes. You don’t simply use keys to move forwards or … Continue reading

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OUYA Ships

It was announced yesterday that the final hardware specifications for the OUYA have been completed. They also announced a June 4th release date for the general public, and that they have now begun shipping to the kickstarter backers. The OUYA … Continue reading

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The World Wide Maze

Level design is a crucial component of game design.  It is an endless pursuit for the perfect balance of challenge and aesthetics. There seems to be two competing schools of thought.  To some, level design is a high art form.  … Continue reading

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Games for Non-Entertainment Purposes – Jane McGonigal

Last semester I was fortunate enough to attend the Symposium for Teaching and Learning with Technology at the Penn Stater with guest speaker Jane McGonigal.   You can see her presentation here if you are interested: http://symposium.tlt.psu.edu/mcgonigal/.  She had a lot … Continue reading

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First Game Experiences

When I was young, my parents were against getting my brother and I one of the fancy new video game consoles, so my first experiences with gaming were on the PC.  I fondly remember playing games such as Gizmos and … Continue reading

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