Monthly Archives: March 2015

So you want to make a game engine? Part 1 – Intro

[Sorry, started posting a week before the third blogging period began ._.] Introduction Hey everyone!  I’m going to do something a little differently for my five-week-long posting extravaganza.  I’m a computer science student, and naturally I enjoy taking concepts from … Continue reading

Posted in Game Designers and Developers | 4 Comments

Gaming on the Apple Watch

There has been a lot of buzz recently about the launch of the new Apple Watch.  Most of this buzz has been centered around what some might call a ridiculous spread of price points, but what does the Apple Watch … Continue reading

Posted in News | 3 Comments

Show don’t tell: A Half-life 2 introduction analysis

Most of my posts on this blog are about how to get more from your game without using words. This is because in video games, blocks of text or long periods of exposition are an ineffective method of world building: … Continue reading

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The Problem With Teaching In Games

As this is the last post I will really be making for this blog, I wanted to make a post about something that was really meaningful to me. In my endeavors over the years to understand good and bad game … Continue reading

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Useful and useless video games researches conducted in 2014

Every year scientists receive grants to conduct researches, but some of these researches result in extremely valuable findings and some of them not. Let’s take a look at the most interesting video games researches conducted in 2014. Video games do … Continue reading

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A Rant on Porting Games

I have noticed a large trend for this generation in console gaming. That trend is remaking games from last generation. The difference between the Playstation 4/Xbox One, and last generation consoles was not that large of a jump. Remember the … Continue reading

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Classcraft – Level Up by Studying

  Classcraft is turning school into a role-playing game, where students will level up by studying and doing their homework. According to Venture Beat (via Technobo) there are 7,000 kids over 25 countries are currently leveling up mages, warriors and … Continue reading

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How to Publish Mobile Games

In an earlier post I wrote about my game company Yosuatreegames. In this post I will give a broad overview of how to publish mobile games on iOS and Google Play. This is not meant to be a comprehensive step … Continue reading

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Characterizing the Player Character

It can be challenging to give your player character a personality, other than blank slate Hero. Superman may be a superhero, but he is boring. A character needs to be more fully realized to be interesting. There are multiple ways … Continue reading

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Gender Distribution of Videogame Audience

This post got me thinking about target audience for video games when it comes to gender. Any product is targeted to a specific audience, race, gender or any other aspect that divides us into certain groups. It seems natural for … Continue reading

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