Don Hoang Game Prototype

My game is currently called “Don Hoang Game Prototype.” I spoke briefly about it in my last week’s post on Flappy Bird, but I’m here now to go into more detail about my process of developing the game.

Firstly, you can find my game here on Kongregate:
http://www.kongregate.com/games/DarkNemo/don-hoang-game-prototype

The development process of my game first began with me studying small games from the App Store and online.  However, this proved to be fruitless.

Then, I examined games I’ve played back in the day and found that it’d be more interesting if I took a game that I enjoyed previously and put a bit of a twist on it. So, I began creating two different games in Java. One was an asteroid dodging game and the other was a platformer. I found creating these types of games were not my style. So I scrapped both of those and began searching again. Feeling pressed against time, I went to the Game Development Club’s meeting for FlashDevelop and was inspired there. My friend, Nelson, was leading the discussion at this meeting on creating a game using Flixel libraries. As people were having some technical difficulties, I began to explore what I could do using Flixel and instead of creating the concept of the game first, I just wrote a program with a sprite traversing a blank screen with enemies spawning randomly. Then, I realized that I wanted to make a game similar to Snake but with a small twist.

Snake is a game where you control a dot or some figure and you move around continuously trying to collect or “eat” dots that randomly appeared on the screen, one at a time. When you would collect one, you’d grow one block in size. There are many interpretations and adaptations of the game but I am most familiar with the Snake that you can play on those stronger calculators or on your old flip/slide phones back in the day. I thought the concept of the game was missing something so I wanted to explore what options that I could take with it. Then I thought, “What if I have the same concept, but instead of growing your own sprite with the more you collect, the more enemies are generated on the screen?” And so I created this game.

I would like to give a big thanks to my friend, Nelson, for teaching me how to use FlashDevelop to build my game and also suggesting to put it on Kongregate.

Again here is the link if you’d like to try it out!
http://www.kongregate.com/games/DarkNemo/don-hoang-game-prototype

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