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Monthly Archives: March 2016
Idle Games and What Players Want
Perhaps one of the newest genres of the last few years is Idle Games, or Incremental Games. While some earlier versions of this format existed, the first real success story in idle games was Cookie Clicker (https://en.wikipedia.org/wiki/Incremental_game). Cookie Clicker centered … Continue reading
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Jet Set Radio : Style as Substance
Videogame critics often give the criticism “style over substance” as a term that can only be interpreted in a universally bad light. But I would argue that, in other mediums of art, style can often become the substance. In movies … Continue reading
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Educational Game Experience
Last week in class we mentioned about educational gaming. After watching the small speeches, I honestly was amazed by the idea of gaming teaching something without us even realizing it. It does seem true when I think about it. I … Continue reading
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Clash Royale: Open Discussion
Supercell, the makers of Clash of Clans, have developed a different spin on the Clash world with their new release, Clash Royale. Instead of building a village and attacking others as in Clash of Clans, Clash Royale allows players to collect and … Continue reading
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On Gimmicks and the Depth of the Designer’s Toolbox
Gimmick is a term often heard thrown around in the video game industry, and usually with a far from subtle air of negativity. Typically relegated to positions of mere pointless contrivances to fill out the feature list of a new … Continue reading
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Gamifying Lifting, An App I Always Wanted To Create
As a computer science major, I have always been fascinated in creating mobile applications. My main focus is creating iOS Applications, although I have done a little work for the GEICO mobile app in Android this summer. When it … Continue reading
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Journey to MAGFest – (Part 8) Choice and Consequence
It’s approaching the end of blog season, and I’m realizing I can only write about so much. Thus I’ll only discuss part of this next panel. Symbolic Annihlation, Narrative, and Character Design was a panel run be educators and designers … Continue reading
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All Play, No Work
I wanna talk about the idea of gamification. Gamification is when you take a boring or standard activity and add gaming mechanics to it to make it fun and competitive. It seems that everywhere you turn there is some sort … Continue reading
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Additional Design Docs – Diablo and Planetscape
Hey everyone. While I was waking up this morning I stumbled upon something rather poignant for today’s discussion, and I figured I’d get them up for everyone to see. Below are links to the original design docs for two great classic games: … Continue reading
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Gamification of Fitness
Fitness fads come and go but one of my favorite additions to the fitness community has been the introduction of fitness bands that provide a gaming experience. The FitBit, in my opinion, does this the best. It is commonly known … Continue reading
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