Monthly Archives: February 2017

DLC Season Passes: Do we really need them?

With the first batch of Battlefield 1’s paid Downloadable Content – titled They Shall Not Pass – right around the corner, I finally caved in and bought the season pass. It’s one of those games with a lot of post-launch … Continue reading

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Useless storytelling

This week in class we discussed story and some of the unique ways that develops of games try to tell a story. I would like to take this moment to complain about some of the unnecessary use of storytelling in games. … Continue reading

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Story in Games: Good vs Great

I believe one of the most effective way to give a game a great story is through the use of notes or diaries that provide backstory. Using these in video games allows players to understand the world they are exploring … Continue reading

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Developer and Player Communication

I play a lot of games on my computer through Steam. Of those games, a good many of them are currently in Early Access or were in Early Access. Early Access can be thought of as paying to play an … Continue reading

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Iteration in Action

A lot of what we’ve covered in this course can draw from or reap the benefits of iteration. I see iteration as an integral part of developing a game, or even any project. Your first attempt at something surely will … Continue reading

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Story telling in video games

Today in the class discussion, we talked about story telling in video games. This was a very interesting discussion and it is one of the core aspects I appreciate in a game. Whether it be any of the Uncharted games, … Continue reading

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Applying Schell’s Four Pillars of Design

Over winter break I started work on a prototype that embodied a type of game I’ve enjoyed as long as I can remember. The classic resource management RTS. Recent titles beyond the pervasive and difficult Dwarf Fortress have more frequently … Continue reading

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Making My First Game

Making this game prototype was my first real experience making a video game, and overall I would say it was a very valuable experience. It was a great chance for me to apply some of the things we’ve learned about … Continue reading

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My Video Game Prototype Reflection

I already made a couple games prior to taking this class so I already had some experience with making games. However, I never released any of my previous games to have people play. I just made games to learn the … Continue reading

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Reflection on my Individual Prototype

The prospect of creating my own video games has always excited me. I remember buying a video game called Video Game Tycoon: Gold Edition at a book fair while I was in Middle School. The selling point of the game … Continue reading

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