Comics: Think Just Superheroes? Think Again

Chute begins Why Comics? with an extensive introduction that initially worried me. My prejudice of comics undoubtedly had something to do with it. My whole life, I’ve never picked up a comic- oops, must I refer to it as comics- the singular form still gets me. Anyone else find it incredibly awkward to read?

So, needless to say, upon cracking the spine, I was anticipating something far from what I received. Prior to this reading, I envisioned comics as colorful booklets containing strips of superheroes saving civilians from harm. On top of that, I totally profiled comics readers. Surely they were exclusively Napoleon Dynamite-looking middle schoolers…right? Two paragraphs in, I realized I was miserably mistaken.

Comics, I learned, is a medium rather than a genre. Comics extends far beyond comic strips and more times than not, as discussed in the first chapter, is not quite comical at all. And contrary to popular thought (including my own), Chute asserts that comics is for grown-ups. Although the comic book was initially associated with youth culture, it has since evolved, even with an element of morbidity; credit to underground comics. Underground comics, inspired by the liberal underground press in the 1960s, is what Chute describes as a “vital movement with literary, artistic, and popular force that profoundly shaped contemporary comics… [many of which] emerged from the underground were… without commercial strictures.” These elements regarded comics instead as a medium for self-expression. Many of these comics were centered on ludicrous plots and storylines, with some consisting of a “secret language.” With this, comics were reinvented and geared towards the adult crowd.

Along this time came the term “graphic novel”- mostly in reference to comics marketing- that has an interesting air of prestige; something I would have never known before this reading. These shifts along with several internal changes led to the increased accessibility of comics and graph novels into the 2000s, though the development of “above-ground” comics and characters gained popularity far earlier. These include DC comics and Marvel, two huge names that I had absolutely no idea claimed different superheroes. DC, founded in 1934, features Batman, Superman, Wonder Woman, Green Lantern and the Flash. Marvel, on the other hand, began five years later in 1939 and features Hulk, Spider-Man, Iron Man, the X-Men, and the Avengers.

Particularly novel to me was learning about the innuendoes of comics. Each comics has a slew of embedded meanings, to the extent that literary critic Edward Said described the process of reading comics as “decod[ing].” Chute mentions that comics is “a medium that involves a substantial degree of reader participation to stitch together narrative meaning.” From panels to frames, sequences, vocabulary and more; I learned that comics is far from an intuitive medium. In order to absorb the full effect, comics requires interactive reading. As the chapters continued to unfold, this became more and more apparent.

Chute’s chapter on Why Disaster? captivated me. She highlights two famous comics writers who made disaster their muse. The first discusses the tragedy endured by the parents of Art Speigelman during their time in Auschwitz, and how it inspired his voice in comics, eventually leading to the publication of arguably the most famous comics in history, Maus. She also tells the story of Hiroshima survivor Keiji Nakazawa and how he helped to de-stigmatize the disaster by making it acceptable to discuss. “Especially in the personal realm,” Chute writes, “Comics can be so powerful because it presents the texture of real-life disaster and war without sensationalizing violence- and yet without turning away from it.” I love this blurb. The visual nature of comics provides ample room for evocation, freedom of voice and expressive intimacy.  Along with disaster as a comics topic, there is a new/old element of time that is specific to comics. Chute writes that in comics, “the past is never really past.” An example of this (in a literal sense) is when Chute describes Speigelman’s work on the Twin Towers after the terrorist attack on 9/11 as having at least three time periods, as shown in the different frames of the North Tower is struck, yet the fires on the ground are already burning. This stuck out to me, never having contemplated the power of graphics to synthesize events during various time periods. Chute ends this chapter with insight on Nakazawa’s pivotal autobiographical comics I Saw It, which “challenged a national culture that viewed the atomic bomb with distortion, stigma and silence.” And to think I thought comics were limited to the funnies!

Chute’s next chapter discusses the role of superheroes in comics and their rise to popularity. In the U.S., she writes, the appeal of superheroes has “not only persisted through wars, global crises, and shifting social values, but it has flourished.” The gist of this chapter discusses why. From the invulnerability, fearlessness and idealistic aesthetics that superheroes showcase, there are many reasons superheroes have been and continue to attract. But deeper than that, comics writer Grant Morrison asserts that “superhero stories speak loudly and boldly to our greatest fears, deepest longings, and highest aspirations.” Despite it having a stronghold in the United States, the appeal of the superhero has declined in years past. This chapter discusses Chris Ware’s “Thrilling Adventure Stories (I Guess)” that boasts a superhero who rises in spite of an absent father, similarly to Superman. This graphic novel, however, is unique in that it provides two separate stories, “one ordinary and verbal” and “one super-heroic and visual.” This humanizes the superhero, suggesting that things are not as they seem. In the end, Ware’s publication defined the current cultural movement of superheroes in comics: those being multifaceted, dynamic, and increasingly human.

Ah… finally: the chapter I was waiting for. My sole slice of prior insight on comics had to do with an article I recently read on a feminist publication regarding the sexualization of females in the world of comics. At this point in the reading, my preconceived notion of comics being geared towards awkward middle school boys had long since been thrown in the garbage, so I was anticipating this chapter. On second thought, I retract that statement. Maybe the (both overt and underlying) element of sex attracts said awkward middle school boys. Beside the point, I had no idea comics had “long been connected to the sexually taboo.” I knew that Wonder Woman’s boobs were noteworthy, but could sex really be engrained in the essence of something so seemingly tame? Key word: seemingly. In this chapter, Chute describes the unique digestion of images. Images, unlike other mediums, are illicit and furthermore felt immediately. The graphic nature of comics is no exception. This chapter highlights the life and works of Crumb, whose work Chute identifies as  “one of the most virtuosic, if not the most virtuosic.” Crumb, after an epiphanic LSD trip, designed the provocative comic book Zap in 1968. This comic book sported graphic sex along with violence, satire and vulgarity. Crumb’s titillating work became a “medium for overturning censorship” in the United States during the late 1960s and into the hippie wave of the early 1970s. Another famous work of Crumb’s was “Joe Blow” in 1969, which featured six pages of incest; a topic formerly regarded as taboo. Crumb’s provocative work paved the way for a new acceptance of sex in comics, as countless comics writers followed suit in the underground era soon after. Crumb created the new benchmark of toleration for sex in comics.

Altogether, this read was smooth and fascinating, even for a comics noob like yours truly. This piece was engaging and detailed, and I’d highly recommend it. It’s a solid baseline for people who have an interest in the topic, as well as those who have no idea where to start.

The Wonderful World of Zines

Prior to Duncombe’s reading, I had never been exposed to the wonderful world of zines. As a blogger and aspiring writer, my ego was a little tainted.

You mean to tell me… of all the books I’ve read, time I’ve spent typing away, and sites I’ve stumbled upon… I’d never once learned about this hidden world?!

And then, the kicker: I’m a white, heterosexual female who grew up in the suburbs of California. I’ve never felt out of place. I’ve never been discriminated against. And aside from the occasional asinine misogynist, I’ve never felt marginalized. How, and why, would I have found myself involved in the world of zines?

But I make up the minority. For everyone else who has ever felt like a misfit, zines are a virtual home. I love everything about zines, from Duncombe’s readings to my own research and beyond. The very essence of zines is centered on giving a voice to the voiceless and providing a sense of community, who embrace one another in all of their weirdness. But more than that; they celebrate the common thread of whatever oddity that sets them apart from the rest of society. In a time of increased technology, convention and social isolation, it is even more crucial that said “misfits” find their place. And zines provide this opportunity.

In Chapter one, Duncombe covers the focus of zines and what in the heck they actually are. He defines zines as the “most recent entry in a long line of media for the misbegotten” (pp 19). He asserts the purpose of zines is to establish an online community and interact within that community- an online safe space, in essence. He mentions that zines are not after money in any way shape or form. In fact, many shoot to break even, with most in the red. Publishers work all hours of the night to situate their zines to their liking. Upon reading this, I frowned. These formerly misfit members of society are finding their place, leaving their mark, and positively impacting other marginalized groups. The least they could do is be financially rewarded!

But that’s one of the most beautiful aspects of zines. Zine publishers are not inspired by anything other than authenticity. They are unbothered to spread their name, grow as writers, and they definitely aren’t about raking in the dough. They are focused on discourse about a marginalized group of people, and both establishing and belonging to an online community. No discussion about expansion, no desire to be anything more than what they are. Zines follow precisely the opposite path of any other business venture in the United States. Of course, business ventures are defined by financial gain, so probably couldn’t define a zine as one in the first place. However, the same blood, sweat and tears to create and maintain a zine exist as if it were one. Doesn’t that make zines are even more kickass?

A key point discussed by Duncombe in Chapter two is the demographic of zinesters. Users delicately fall into the category of “freaks, geeks, nerds and losers” (pp 22). This, as mentioned in the book, comes as little surprise. Zinesters need not show their face or engage in interpersonal interaction. With an underground, online community, interactions are blissfully virtual. This is ideal for anyone who is not as comfortable with face-to-face interaction, as with many “losers.” One thing I noted in Duncombe’s Chapter two was the heavy use of the word “losers.” Though my initial thought was about the derogatory nature of the word, I read on, and my perception began to shift.

Duncombe highlights zine writers as “self-conscious losers” who “wear they loserdom like a badge of honor” (pp 22). I love this. I imagine the nature of zines have helped establish this so-called pride-in-loserdom, which is as it should be. Another key mention from Duncombe was the vocal members of modern society. He discusses this in the following sentence, of which I am going to fully include because I found it thought-provoking:

“As is to be expected in a meritocracy, the voices heard in the United States are those of the best and brightest: experts, business leaders, politicians and celebrities” (pp. 29).

Can you think back to a time when Donald Trump’s idiocy wasn’t published on twitter? Not because he’s providing quality content in 140 characters (though quality is an overstatement) but simply because he’s the President, and furthermore, he can. Now, imagine if we didn’t award prestige and value to people simply because they had power to begin with. Not only might we hear a more diverse set of voices, but we’d be handed different perspectives. And although zines aren’t so public as to reach the “average” member of society, they provide a voice to those who might not otherwise be given a chance to voice themselves. And that sets us on the right path.

Duncombe continues to discuss perzines (personal zines) as a way to connect the world of the “everyday” person. I like this. If someone does not fit into the standard role(s) of society, they might as well find their niche and kick absolute butt in it. Zines not only provide this unique opportunity, but much more.

As mentioned before, zines provide a community for the “misbegotten.” As discussed in the Duncombe reading, misbegotten is vast and can encompass just about anything. But the underlying theme that draws zinesters to zinesters is the oddity that sets them apart from convention. Although these are online communities, this actually helps zinesters, in that they are still comfortable with interaction. Duncombe says “zine writers may not be able to communicate well face-to-face, but like most people they want company” (pp 49). You can breathe in alone time and enjoy it like oxygen… but at the end of the day, you’re still human. However, it’s hard to draw assumptions about zinesters. This topic is so eclectic and vast, they do not fall into one specific category.

As mentioned, zines are a safe zone. They give a voice to the voiceless, and on a platform where people can reach people that genuinely care. Zine writers are able to “escape the society they feel alienated from while creating a new, albeit virtual, community of friends they can feel connected to” (pp 52). This aligns with zine goers as well, and any member of the zine community. For someone who has felt marginalized their whole life because of a perceived societal abnormality, finding a community of people who share this same oddity and wear it as a badge of honor can be life-changing. With this, zine communities can be regarded as families.

Duncombe’s Chapter 4 discusses the perception of work in the world of zines. Because zine writers do not sustain enough income as zine writers, there is often discourse surrounding the “contradiction between work as it is- an exploitative relationship which pits the boss against the worker against the consumer” (pp 82). This excerpt, to me, is the first cringe-worthy hipster mention in the chapters. It’s not that I necessarily disagree with this statement; but I think it’s important to be practical and recognize that oftentimes, we reap what we sow. Of course, this is coming from the eyes of an integrated member of society… I can’t truly speak for those who aren’t.

Although any excess of banter can become toxic, zines, to me, seem to be therapeutic in numerous ways. There are plenty of benefits to building an online community centered around celebrating oddities and expressing oneself. Zines are exempt of judgement, and they exist for the sole purpose of enjoyment. They connect misfit members of society with one another and establish a home away from home. For those who might feel socially isolated, this can be transformative.

Google: the Good, the Bad, and the Angry

Siva Vaidhyanathan’s “The Googlization of Everything (And Why We Should Worry)” is filled to the brim with thought-provoking theories, ideas and opinions. Although he touches on nearly everything under the sun, some of the key points discussed in chapters 1, 2, 3 & 6 include Google’s rise to power, Google’s unfathomable global impact, the ways in which Google influences us as users and in our everyday lives, and the danger of Google having as much power as they have. Vaidhyanathan highlights Google biases, which include “valuing popularity over accuracy, establish[ing] sites over new, and rough rankings over more fluid or multidimensional models of preservation.” He asserts these influence our perception on the world and we must become aware of Google’s power. And with three quarters of the world as avid Google users, changing this is a hefty feat to tackle. His solution? Increased regulation.

On each page, Vaidhyanathan employs harsh rhetoric that provides readers with an impending sense of doom. Each of these chapters discuss the insidious nature of Google in various ways. Vaidhayanathan passionately believes that Google holds too much power and the public is desensitized to Google’s capacity for total world domination. Dun-dun-dun. 

Google, also responds to God, Messiah, the Divinity

But it’s not all bad… not yet, at least. Vaidhayanthan appreciates the utter genius of Google, in it granting users “previously unimaginable resources at [their] fingertips—huge libraries, archives, warehouses of government records, troves of goods, the coming and going of whole swaths of humanity.” He mentions the successful marketing techniques that propelled Google into a global sensation, the design of the search engine, and the user-friendly nature that appeals to, well… everyone. However, he asserts that this is all part of the problem; the foundation that has built the Google empire. The swiftness, sleekness, and ease of access to information has inspired its rise to power.

Vaidhayanthan brings up some good points. Upon getting here, I mindlessly opened Google Chrome and tapped the PSU site bookmarked on the top right of my browser. I have both Google Chrome and Safari installed, but I almost always go directly to Chrome. The reason? The Google search bar is the automated homepage on Chrome, whereas Safari initially takes me to the Apple homepage. Of course, I could make Google search my homepage on Safari. But why would I bother doing that… when Chrome takes me to the Google search bar without my having to administer a new homepage?

The sleek setup of the Google search engine reminds me of home. I’ve never once thought about using another search engine; the simplicity of Google homepage presents me with a world of opportunity. The Yahoo homepage gives me the creeps. Bing makes me nauseous. Using Google as my search engine for anything and everything is something I’ve never even thought about; it simply was. Until this book, I’d never even realized that not only was Google my search engine, it was also my primary email account, web browser, and document sorter. Today, when I opened Google Chrome, I heard Vaidhayanthan’s disapproving voice (or so I’d imagine his voice sounds) swirling around in my head. Something so simple as this proves the immense power of Google. Anything that inspires users to mindlessly use it has danger written in its name. To me, the true omnipotence is that we don’t realize it! Vaidhayanthan criticizes our “blind faith and worship” to the information provided through Google. This is central in Vadihayanthan’s argument of our desensitization to information, known as techno-fundamentalism. He believes that we trust our sources without a second thought and we need be more vigilant.

Through personal experience of never before viewing Google as anything beyond a search engine, Vaidhayanthan makes a solid point. We are quick to accumulate information from Google and hold it as truth(s). It’s crucial that we become aware of Google’s monopolistic tendencies and capacity for censorship.

Jeez… between Google and “fake news,” is there anything users can trust these days?

Vaidhayanthan does a fantastic job of highlighting Google’s power and censorship abilities and picking apart its dangerous hold on the world. However, his provocative criticism turned me off a bit. From start to finish, he employs rigid rhetoric that vilifies one of the most successful companies in the world. He seems angry. I personally interpret his words as bitter. Like… did Google wrong him? Did someone at Google break his heart? Is there more to this story?

Reviews from this read undoubtedly vary depending on a reader’s relationship to Google. But even for those who take the contents of Google as a bible (like yours truly), Vaidhayanthan gets the wheels turning. His book inspires skepticism and a new element of awareness; a crucial one at that. With that being said, I’ve found the less emotional the writing, the more inclined I am to take it in as my own and to believe it. Political campaigns within the U.S. have taught me this firsthand. Don’t get me wrong: passion is effective. But when it comes to persuasion, I feel that it is best to convince others to join your side with proof and logic primarily, rather than opinions in a aggressive arm-waving, finger-pointing fashion.

With that, just as Vaidhayanthan is skeptical of Google, I am skeptical of Vaidhayanthan’s work. He brings up some clear-cut facts and information regarding the power of Google and why it’s a problem, but I wish he would have stuck to facts exclusively. He paints a picture of being a moral warrior who must stop Google at all costs. Of course, this is likely a conclusion influenced by my personal affinity for Google.

Hey… awareness is the key starting point.

Gaming Stereotypes and the Danger of Virtual Reality

In my 21 years of existence, I’ve probably played a grand total of six hours worth of video games. Born and raised in sunny San Diego, there was ever a reason to play outside.

However, I have partaken in my fair share of video game observing. Why? One word: boyfriends. 

Upon running the risk of depicting myself as something other than a proud feminist, I reluctantly admit to having spent ample time watching various boyfriends play their beloved video games. Over the years, my video game observing skills have greatly developed. In my past relationship, I would often sit next to my boyfriend and watch him play his game. Sometimes I would pick up my phone and scroll through social media, though it was never about me. Thirty seconds into his game and he would inevitably forget about my existence. His eyes would glaze over, now immersed in a different world.

For a lot of females, this is a relatively normal occurrence. Relatively might be even be downplaying it.

But it wasn’t until this assignment, that I really thought about these implications. Gaming culture is defined by gender roles. As mentioned in the Newman reading, this goes back to the beginning, with “postwar years [having] games popular for home play [that] were addressed particularly to boys and men.”

Shocker, huh? These games were centered on what the public perceived as masculine, including sports such as football, tennis, pong, racing, etc. Additionally, video games were viewed as masculine based on activity of the medium. This mention in the Newman chapter immediately took me back to the recent article on the masculine culture of radio listening. And to this day, these stereotypes perpetuate.

My philosophy on video games is drawn mostly from observation, so I might not have much ground to stand on. Although gaming is cathartic for some, I believe there is danger in anything that transports people and creates a new reality. Illusions in and of themselves are dangerous. Issues can range from social isolation to addiction and everything in between. That glazed-over look in my boyfriend’s eyes speaks volumes to the power of video games. Of course, there is a fine line between moderation and obsession. But I smell escapism.

In terms of modern technology, this philosophy is more prevalent than ever. Virtual reality has brought gaming to an entirely new level. My uncle recently purchased VR and let me tell you- it’s terrifyingly awesome. My fear is that people will prefer to live through a computer. A new reality implies improvement from the older one. It’s scary to ponder the hyper-realistic nature of VR and to understand that people’s virtual reality could be perceived as better than their real one. Sketchy!

As mentioned in the Newman chapter, the element of participation separates video games from any other medium. With VR, this is even more palpable. You look into a computer screen and physically walk around as if in another world. Or, if you’re like me, you can choose to fly instead! You have headphones and paddles in hand, that can turn in to swords or boxing gloves depending on the game. Nearly every sense is stimulated. It’s pretty creepy.

There’s an intangible element of masculinity tied into gaming. Of course, it doesn’t hurt that every video game is catered to men. Implications can be found in various packaging, descriptions, and advertisements. Video games have always been marketed to and found most appealing by men. I attribute it to the essence of power that’s perceived by the gamer. Men, driven by testosterone, are more receptive to this sense of power. It boils down to anthropology.

Like I said, I’ve lived my entire life without directly being involved with video games and for that reason, do not understand the positive side of video games firsthand. Though I’m sure there is one, my experiences of losing my boyfriend into a virtual world (which is, by the way, is totally less interesting than I am) have inspired my less-than-five-star philosophy on video games. Scarily so, the sky’s the limit for video games, as shown with VR. However, beyond VR, I’m not sure how much more realistic a video game can be.

But, on second thought, in that one episode of Black Mirror…

 

 

 

Images:

http://www.computerweekly.com/feature/MWC-2017-How-virtual-reality-could-be-the-next-big-thing-for-healthcare

http://weknowmemes.com/2012/06/if-a-boy-texts-you-back-while-playing-videogames-its-because/