After our meeting yesterday, Shannon Keenan was so kind to share the following educational game: http://hotmath.com/hotmath_help/games/kp/kp_hotmath_sound.swf.
Here are my thoughts:
- I love the graphics and the interface of the game
- It is well scaffolded
- Easy to play
- Does it really matter how long it takes to complete the exercises? I can do all of these in my sleep, but this doesn’t translate into being good at the game. Success in the game is based on being quick at the skills
- I felt anxious playing the game b/c it didn’t bring out my skill set. Is this a good thing? Did I become a better at the concept b/c of the added factor? Not sure
- Would it be good to have another layer on the game that includes beginner, moderate, and expert that allows for more time to complete the activity?
- If I were incorporating this in a classroom, I would introduce the game after the concepts were taught in a traditional way. But would it be better to start with this and work backwards to the concepts? Not sure.
- Students bring a game playing skill set that would make them better at playing games and that may help to pull them into the wanting to learn the skills
- I don’t think the game would appeal to adult learners because it is so contrived. How does this relate to the fireman game? I think that we may need to think more about the audience that we are trying to reach for the game we are creating.
- Another thing that I would incorporate in a class is reflection about the skills that should have been learned and assessment. Any thoughts in adding this layer to the game?