Gaming, Simulations, and Virtual Worlds: Finding Slope (m)

I’m really excited about how the Gaming, Simulations, and Virtual Worlds group.  We have moved from discussing games to creating them.  One idea that we are currently pursuing is about slope. 

To start the process, here are a few tutorials on slope:

Finding slope using a Graph (rise over run)

Finding Slope given only the coordinates of 2 points (no graph)

Finding the slope-intercept form of a line given a graph with 2 points marked on the graph.

These are the basic, foundational algebra concepts necessary to create the game.

2 thoughts on “Gaming, Simulations, and Virtual Worlds: Finding Slope (m)

  1. KENT K MATSUEDA

    Nice videos. Do you have any thoughts how the y-intercept formula applies in the real-world?

    When do people use it in their daily work? or what professions use this formula? Construction, engineering, etc.?

    Or is this concept a simple building block that is a necessary concept for doing more complicated “real” work?

    Thanks, Kent

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