The topic of my persuasive essay is on videogaming, and how it affects us as species, and as individuals. A lot of people, both male and female, young and old, love to read for fun and watch movies in their spare time for the same reasons that people love to play video games. People can play video games alone as a relaxing pastime or to be more focused on its content, but they can also be played together, allowing friends and even families, to communicate with each other and bond like never before. These games are becoming increasingly convenient: they can be played on computers, console systems, or even handhelds, for more mobile access while on the go. They have become increasingly interactive: there are now specific learning games from LeapFrog for toddlers and small children, to the invention of Virtual Reality for medical, technical, and recreational reasons. The average 8-18 year old plays video games for approximately 13.2 hours per week, and about two in four people consistently play some kind of video game often. It isn’t hard to ascertain that video gaming has been a popular medium for expression in our society for decades, and with each decade, the graphics and the storylines just get better and better, but with more refined, realistic video games, comes more pronounced opposition to the genre.
Why is that? Video games, for almost as long as they have been alive for, have bore the blame of being physically incapacitating, of being terrible overall for children (morally and cognitively), for creating anti-social teenagers and other members of society, and most of all, for violence. Specifically gun violence. With mass shootings by teenagers occurring quite frequently, take for example, Virginia Tech, Columbine, and Newtown, people have begun searching for probably causes as to why the shooters acted in the way they did. The media has centered on video games as a major culprit to this and other major problems. I’m writing to disprove this.
I believe that video games have many positive benefits, and in fact, I believe that playing video games can make you an even more well-rounded person than those who don’t. If you think about it, videogames are a lot like books or movies and with innovative technology, videogames aren’t so far behind either of these things in terms of quality story-telling and eye-catching cinematic features. A lot of people love to read for fun and watch movies in their spare time for the same reasons that people love to play videogames. The characters in videogames are oftentimes engaging and interactive, relatable and lifelike, where it is easy for the player to be emotionally attached to characters and readily immersed in an alternate universe much in the same way that a reader would for a book or a movie-goer for a specific movie. Knowing this, it shouldn’t be at all surprising to hear that a lot of well-done, popular videogame series’ and franchises in our society are being turned into movies so that they can reach and enlighten a wider audience. Videogames are awesome. You like music? Videogame soundtracks. You like books? Videogame storylines. You need a friend? Videogame characters. You like beautiful scenary? Video game graphics. Videogames have the potential to be powerful, meaningful, motivating, and totally thought-provoking and it is a shame that a scores of people will dismiss them and miss out on these special messages just because it’s from a medium that is unfamiliar to them. For as long as I can remember, I’ve played video games, and they’ve taught me more about love and loss, bravery and resilience, strategy and quick thinking, than anything else in my life.
I take each common criticism and refute them one by one, and that’s mainly how I set up my essay. First, I talk about how video games can bring everyone together, then I discuss their role in the violence claim, then after refuting that with evidence, I move onto talking about the technology vs. real world debate, about the educational drawbacks and then about the physical liabilities that are commonly associated with video games.
I’ve researched things from a bunch of different sources: mainly various psychological studies in various countries in which the correlation between different aspects of the brain match or don’t match up with video game playing. My research has concluded that there is actually no correlation between video games and violence (even for the more violence genre of games like zombie-killers and shooters) and there’s a positive correlation between brain development and maturation and playing video games, too. Playing video games actually makes you a healthier person: they are enjoyable, educative, and healthy.
I believe the “way forward” would be to dismiss the incorrect allegations and negative stereotypes surrounding video game playing in the general public. Even though this form of expression is so prevalent in every corner of the globe, and in almost every home, video games have been the brunt of a multitude of insults and misrepresentations in the habits of children and teens for some time now. Video games should be better represented and given more credit for their many positive effects, rather than their incorrect misrepresentations in the media and beyond. They should be given more credit for what they do right, rather than what some people think they do wrong.