Dungeons and Dragons (Being a DM)

The best part about Dungeons and Dragons, in my opinion, is the ability to create a story that players enjoy. This is what the DM (dungeons master) does. That person is the rules, regulations, and reference, for all activities in the game. If you want to go and find a lost treasure, ask the DM and he will give you some advice on where to find out information. Want to know history of a local village or family, ask the DM, see the trend here? The DM spends weeks, if not months, preparing and creating a story that he wants players to go through. They create the reasons that all of the players are together, he ties in their backgrounds and individual goals, and he challenges them with threatening monsters and troublesome tasks. They have the chance to even create entire worlds that the players get to be in, if they choose. And another great thing? You still get a chance to be a player. The reason for this is that any character that the players encounter throughout the story the DM must act as if they are that person. If the character go to a tavern the DM is the barkeep, if they go to a castle, the DM is the king, etc. The only downside of being a DM is that you must be very knowledgeable of the game in order to know rules if a players asks, or just make them up, its the DM’s call, its the DM’s game.

My party’s adventure ended last week with us killing an ogre and escaping through a hidden exit, taking a small amount of loot with us. We decided to head back to the town to tell the lord that we killed the goblins and ogres that lurked there, but also that we did not find any of the survivors. He ended up paying a small reward and said that the offer still stands for a claim of land and more gold if we are able to find the survivors and bring them home. So we set out on a journey north of the city, where the forests were rumored to be overrun with wrongdoings. The forest was home to the native elves and they had one large castle in the middle of the dense forest. So our party decided that we would head to find this castle and use it as a vantage point in order to intercept any paths that the goblins might take the townspeople on. The reason we knew of this is because one of the players asked the DM if we could search a local library for any books or scrolls that could tell us of paths that goblins would normally take to avoid the main roads. We were able to discover a hidden trail that runs in the forest parallel to the elvish kingdom. So our plan was to make it to the elves, set up camp, and get ready to ambush them. Unless, they have already gotten away…. Thanks and have a great Tuesday.

One thought on “Dungeons and Dragons (Being a DM)

  1. This game seems more and more complex with every blog you write, I’ll have to try it out some time if I can get a group of friends of mine to sit down for so long.

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