Monthly Archives: January 2008

Steamworks

As if Valve was reading my mind, they introduced Steamworks yesterday. With the added flexibility of Steam as a customizable distribution platform, things could get very interesting.

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Digital Distribution

I spent some time with a colleague putting together the lab specs for the Educational Gaming Commons lab this week and have been thinking a lot about potential road blocks to software in the lab. Most games require the actual … Continue reading

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Reflections on IST 110

After examining the quantitative data regarding my class last semester, today I took a look at the qualitative data. This data came in the form of the ‘official’ SRTEs that go to the administration, as well as two open-ended questions … Continue reading

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What makes an idea game worthy?

As we get ready to launch the Educational Gaming Commons at PSU, I’ve recently found myself struggling with this question: What makes an idea worthy of a game treatment? We’re starting to get a few faculty who want to take … Continue reading

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Xbox Live + Interfaces

Over the holidays, I hooked up my xbox wireless adapter for the first time and began rummaging through xbox live in search of new Rock Band tunes. I quickly found myself searching a vast array of content, mostly demos and … Continue reading

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