Monthly Archives: October 2008

Falling off the wagon (or is getting on the wagon?)

The grand warhammer online experience turned out to be…well, not so grand. After a little over a month, I decided to cancel my account. The game did provide an interesting experience in the early levels, but things started to taper … Continue reading

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Guitar Hero World Tour

When both Rock Band 2 and Guitar Hero World Tour were announced I decided to go with Rock Band 2. “I don’t need more plastic instruments littering my house”, I thought to myself. Besides, Rock Band 2 does a better … Continue reading

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Connecting the instructional design dots

This may be a “duh Bart, we knew this already” post for some of you, but for some reason this morning (after a large coffee) my brain started to connect the dots on a couple topics I have not thought … Continue reading

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The flow of a good flash game

The folks over at Kongregate posted a nice flash game called “Hunted Forever“. It’s hard to describe…it has a context like Portal, plays like Braid and has a feel similar to what I see in Mirror’s Edge videos. A couple … Continue reading

Posted in Games, UI | 4 Comments

Karl Kapp visit

Karl Kapp was in town yesterday speaking at the Hub on virtual worlds. Below you will find my un-edited notes taken during the talk. ————————————— Why are virtual worlds interesting? In the ‘hype’ phase of virtual worlds for non-entertainment purposes … Continue reading

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Rob Pardo, Lead Game Designer from Blizzard

I wish Rob Pardo did more interviews, like the recent interview from Blizzcon. The guy has been a designer or lead designer going back to the original Starcraft from Blizzard. Oh yeah, he was also listed as one of Time’s … Continue reading

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Educational Game Development on consoles and the web

Several emails bounced around today regarding educational gaming on all three major consoles as well as flash game development. The first story comes from Kotaku, where a writer sent a list of questions to Sony, Microsoft and Nintendo executives dealing … Continue reading

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The effect of video games

I already posted this once on a another blog, but it’s worth re-posting here. This is a fantastic view into the impact video games have on us. I can’t say I share all the views expressed in the video, but … Continue reading

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Design in games (and maybe learning?)

The recent Game Developer magazine has a great article by Damion Schubert, lead combat designer for BioWare Austin, that delves into designing choice in games. It’s a great read, and gives me a lot to think about in terms of … Continue reading

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Making the B(r)and

Going through the feeds today, I came across an interesting Rock Band announcement: the Merch Booth has opened. Taking a page from Warcraft Merch, players can go to the rock band Merch Booth and order custom, 6′ figurines of their … Continue reading

Posted in Games | 2 Comments