Monthly Archives: May 2010

Sex education game?

A fairly successful indi studio, Zombie Cow, recently unveiled their new effort, Privates. From their website: Privates is a funky little game about tiny little condom-hatted marines going right up peoples’ rude areas and shooting all the nasty chompy things … Continue reading

Posted in Games, Learning | Leave a comment

A step in the right, or wrong, direction?

Something that has been active internally with Blizzard for a long time now has just gone into Beta: Remote Auction House access via the web or an iPhone, iTouch or iPad. For those few soles that never experienced World of … Continue reading

Posted in Games, Uncategorized, Virtual Worlds | 4 Comments

Innovations in MMOs

Some interesting times to be in the MMO space these days. Like usual, many companies are embarking on MMO projects (and if history is any indication, many will likely fail). BUT…some of the projects have the potential to really push … Continue reading

Posted in Design, Games, Virtual Worlds | Leave a comment

Game inputs, business models and profits

A few things have been bouncing around in my brain lately on the game front. I’ve been a customer of Gamefly for about 3 months now, so I’ve been able to try a lot of games on the cheap. One … Continue reading

Posted in Games, Virtual Worlds | Leave a comment