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Category Archives: Research
Gambling and gaming: Eerie similarities
Last night on ESPN’s E:60 show, they ran an interesting segment on In-running wagering. In a nutshell, this is a method of gambling on games that are already in-progress. The gambler can use a handheld device provided by the Casino, … Continue reading
Posted in Games, Research
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Example of scientific discourse via World of Warcraft
I posted about some of the research going on regarding scientific discourse and virtual worlds in the past, and an interview with a top raiding guild, Vodka, provided another great example. When asked how they approach a new raid encounter … Continue reading
Posted in Educational Technology, Learning, Research, Virtual Worlds
4 Comments
Virtual Worlds: where are we going?
I had a chance to sit down and talk with colleague Will McGill yesterday regarding a Second Life project for industry dealing with deception. We got talking virtual worlds, and he pointed me to a fantastic chart: *click thumbnail to … Continue reading
Posted in Educational Technology, Research, Virtual Worlds
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World of Warcraft enhancing scientific discourse
While waiting in line yesterday to vote, I had a copy of a paper by U. of Wisconsin scholars C. Steinkuehler and S. Duncan titled “Scientific Habits of Mind in Virtual Worlds“. As I continue with my PhD dealing with … Continue reading
Posted in Research, Virtual Worlds
6 Comments
Identity
I just got back from the first talk at the Learning Design Summer Camp, an event that Cole has blogged about recently. Cole and Scott gave a good recap of their graduate course on Disruptive Technologies. They had a slide … Continue reading
Posted in General, Research
2 Comments
Paper Accepted
A colleague of mine, Dr. Dave Hall of the College of Information Sciences and Technology, asked me if I’d be interested in collaborating on a paper for a conference on Data Fusion a few months back. We just got the … Continue reading
Posted in Research, Virtual Worlds
2 Comments