Category Archives: UI

Game UI Analysis

Game designer Marcus Andrews recently authored a nice user-interface (UI) article over on gamasutura. The article breaks down UIs from several popular games over the last few years, including Far Cry 2, Team Fortress 2, Dead Space and World of … Continue reading

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Measuring engagement in games

My first attempts at a PhD study provided great learning experiences, but ultimately did not work out. Why? Well, in proposal 1 I wanted to study motivation and engagement as it pertains to educational simulations. Not the easiest stuff to … Continue reading

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The flow of a good flash game

The folks over at Kongregate posted a nice flash game called “Hunted Forever“. It’s hard to describe…it has a context like Portal, plays like Braid and has a feel similar to what I see in Mirror’s Edge videos. A couple … Continue reading

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Xbox Live + Interfaces

Over the holidays, I hooked up my xbox wireless adapter for the first time and began rummaging through xbox live in search of new Rock Band tunes. I quickly found myself searching a vast array of content, mostly demos and … Continue reading

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