I am a 1999 graduate of Kutztown University with a BFA in Communication Design. After working for media production companies for many years, I joined Education Technology Services in 2008 at Penn State University. I have a great deal of experience in organizing, planning, designing and programming many types of electronic media including web, CD-ROM […]
Archives for June 2014
Why I made a game engine
FLAG was originally developed with two main goals in mind. The first goal was to create a system that contain reusable objects, process and code for creating educational games. Prior to FLAG’s conception, each game that ETS and the EGC was producing was essentially a one off. When a new game project came along, we […]
Simple Prototyping with Metrics and Events
This post describes a method of educational game design that uses metrics and events as pillars. It also describes a tool called WIND, which is part of the FLAG Game Engine. WIND provides an interface to design and simulate games based purely on metrics and events that affect them. The WIND editor can be found […]
Playing Teacher – Keys to developing quality educational games
This is a collection of my process, thoughts and experiences gained by designing three educational games for Penn State University. Each section begins by describing a concept or theory and concludes with a justified score of three case studies. Each case study is scored according to how well it represents the concepts discussed in the […]