While playing your games, players will most likely want to feel like they doing well. To keep them playing, players will need to feel they are getting better or at least recognize the potential to get better. This post describes two types of achievements that can inspire people to play your games and keep them […]
Archives for July 2014
Attraction: Classroom
Recently I gave a presentation on how universities are like Disney World and how classrooms should be like the attractions. This post is based on that presentation. Universities are like Disney World. There’s an old castle in the middle of well manicured grounds. They both have mascots. There’s a gift shop. They have busy times […]