My character’s head is sufficiently working inside Unity. All the animation keyframes I set up in Studio Max have been translated into Unity’s animation system and I have both an Animation Controller and code setup to control and blend the animations dynamically. The next thing I chose to do was give this character a body. To create […]
Archives for June 2015
Tech to Teach the Teacher: Part Two
Now that I have a full textured, rigged and animated head model in 3D Studio Max, I want to export it and bring it into Unity to start exploring ways of controlling it inside the game engine. To do so I select everything, mesh and bones, and export the selection as an FBX file. The FBX […]
Tech to Teach the Teacher: Part One
In late March, six faculty members gave a short 5 minute presentation on an innovative idea that could enhance teaching and learning in higher education. The presentations were watched and then voted on by a large audience with the expectation that my department would help the winning idea become a reality . The winning idea was to create a […]