In part seven of this series I talked about how empathy for the students plays a key role in the philosophy behind this application. By that, I primarily meant that the user must continually monitoring the students’ actions and behaviors in order to try and estimate why, or why not, they might be paying attention at any […]
Tech to Teach the Teacher: Part Seven – Focus and Empathy
You might notice in the screen shots for this post that I started roughing in the walls and floor of the classroom itself. I put some windows to the student’s left and have some dynamic sunlight coming through. I also added a dynamic ceiling light. Not totally sure what to do with the walls at […]
Tech to Teach the Teacher: Part Six – Variety, Seeing and Viability
Up until now, I have been using a single character to test and make demos with. I did, however, duplicate that character and give him two different names for testing purposes. This was done to save time initially. I wanted to start laying down a foundation of functionality before charging head strong into creating additional art […]
Tech to Teach the Teacher: Part Five – Moving in Space
After experimenting with voice commands using the Kinect, the next thing I wanted to experiment with was tracking the users movement. Using Rumen’s examples I was quickly able to start recognizing all the joints of the body that Kinect is able to track. Kinect can capture positional and rotational data of a user’s center of hips, spine, […]
Tech to Teach the Teacher: Part Four – Kinect with Voice
I mentioned in the first post of this series that our initial intentions were to make a teaching simulator using virtual reality; focusing on the Oculus Rift. I also mentioned that given the early stages of that technology, and the immediate and obvious difficulties with it, we decided to put that part of our plan […]