September 30, 2019 I took the model that Alex has been working on, to reduce the polygon count, and applied some basic VR interactions to it this morning. Currently you can move up and down vertically, and rotate around the rocket, using the right joystick. You can also use the A button to open up […]
Publishing to Oculus Quest from Unity
This is just a quick post to remind myself, and anyone else who is interested, on some of the steps involved in publishing a Unity application to an Oculus Quest. I am writing this after the second time I have gone through this process. It had been awhile since the first time, and it took […]
Immersive Experiences Development Guidelines (VR)
This is a set of guidelines we use to both evaluate concepts, and develop experiences, to ensure they take advantage of characteristics that separate virtual reality from other mediums. Our Goal: To find ways to best leverage virtual reality, not to replicate or replace reality simply for the technical achievement of doing so but, to […]
Mechanical Engineering XR Lab (Creative Investigation)
July 7, 2019 Today I met with Pansy Leung at her office in Reber Building. She gave me a tour of the physical lab space that we will be attempting to create an XR experience to replace. The lab contained a dozen or so desktop mechanisms that students interact with and get data from. The […]
Heads Up
For this year’s Living Dead Week presentation I decide to do a little prognostication on the future of Immersive Experiences. Then, based on those predictions, I’ve come up with some ways that higher education, and us at TLT, might better prepare students for the “Heads Up” age. I want to start with a question. What […]
Active Learning Power Plant
I’m currently working on a VR experience intended for faculty development and training around Blue Box, a classroom designed for Active Learning. This is an internal project, so I have decided to try a new approach to development with this experience. In this post I am sharing a VR Experience Design Document and a screenplay […]
VR IMHO
Why VR? More specifically, what makes good VR? More specifically still, what makes good educational VR? I am on a continual search for answers to these question as both an enthusiast and a developer. While I may not have all the answers, I do believe I have some knowledge and opinions worth passing on. I […]
Thought for Food
About a year’s worth of production on TLT’s Faculty Fellow Ty Hollett’s virtual reality program, now formally titled Thought for Food, has just about wrapped up. It has been a great project to work on. Ty has been an enthusiastic collaborator who has been open minded enough to allow us to take his content and […]
The Extravagance of the Banana
This post is an update on the Virtual Reality project for TLT’s Faculty Fellow Ty Hollett. See my First Virtual Steps in Reality post for more information. There are three planned experiences for Ty Hollett’s virtual reality project. Each experience will feature a different food item. I mentioned in the previous post that this is really […]
First Virtual Steps in Reality
Before working with virtual reality, I believed that video games were the ultimate culmination of everything I am interested in producing. I also found that games offered the most thorough test of all the skills in my toolbox. 3D modeling, texturing, rigging and animation brought to life with programming and manipulated by smartly designed user interaction are some of what designing video […]