Semiotic Square

This is the same semiotic square that was figured out from last semester. It took one class looking over them, then following class this one came out as a defining example of a semiotic square. Since I am personally figuring out how entertainment mediums work due to my interest in creating a multimedia franchise, it isn’t shocking this wasn’t really that hard for me to figure out once I knew how to define all theĀ  terms in the semiotic square. To put it simply, this organizes all the art/entertainment mediums perfectly. Tactile means interactive, while digital is exactly what it means. With tactile, a.k.a interactivity and digital, you would think video games, when you think non-tacticle and digital, you would think of a video, animation would be the prime example in regards to fictional media. You can object with saying that live action can work for that, but in my scenario, but for my scenario, it’s strictly for the art based media rather than any live action based media. Meaning no cameras would be involved for this square.

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