For the topological transformation, the goal is to generate a topologically transformed object of your choice as the object is produced through a series of stacking and slicing layers in order to take on a 3D quality.
The reference object chosen is a high heeled boot as it has near symmetry with a clear datum, the object is primarily volumetric, the shoe is 8 inches tall and 9 inches long which makes it easy to carry and measure, and the object is able to be analyzed as it can be marked with tape.
Below shows the orthographic projection of the boot I am going to be modeling. The inspiration to use a shoe for this project is because I love shoes and high heels. Since the shoe has a opening for a foot, only a portion of this will be modeled, which is shown through the pencil dotted markings on the side view, in order to ensure volumetric integrity of the piece.
In order to create a successful orthographic, tape was placed on the datum of the shoe in order to figure out a line of symmetry which is right down the middle looking head on at the shoe. From here, markings were made in order to show how the contour changed. Tape was also placed on the side of the shoe and the bottom in order to determine length, width, and height. Once markings were made for the foot opening and the bottom portion of the shoe, these tapes were used to create a hand-drawn model on paper. Some tape was transferred to the paper in order to determine length and width, while other markings were lined up the paper and sketched.
This orthographic projection will then be placed within Fusion 360 in order to sculpt the shoe and then slice using Slicer. From there, the project will be made out of sliced cardboard using the laser engraver, and placed together to create a 3D model.