2 weeks ago I said that I would be posting updates on my progress when I had them, and now, I’ve got those updates.
Tutorial: Complete
To start, I completed b3agz’s tutorial series which has given me a wide variety of tools and techniques in order to expand this project beyond just “Minecraft in VR”. If anyone has any interest in pursuing a project similar to this I recommend the tutorial overall, however I have concerns about some of the later lessons. Specifically it seems like the logic surrounding saving data and the logic the game uses to mark a block’s neighbors conflict, and these issues were just compounded by how large the project is at that point. I won’t go into a crazy long explanation of the issues, but I say this just as a warning that if you follow the tutorial line for line, you’re going to have to go in and edit/remove some functionality to make the data loading/saving work.
Where the Project Stands
In the last post I showed you that I had gotten to a point in the project where I was able to plant a PlayerRig in the scene and had hooked up the logic for placing and deleting voxels. Now, you can still do that! A lot of what’s been done has been backend stuff, but in terms of things to show off you can now both build and remove blocks with both hands, using a button to switch between the functionality. So now, you can use one hand for creating and one hand for deleting:
Or create with both hands:
Or destroy everything!
And that’s where we’re at! At this point the project is sort of like a block of marble. I just need to start shaving away at all the extra bulk and find a work of art somewhere in there. I’ve already removed a lot of the unneeded code tied to custom shaders and player logic, and the player transition has been going over well. So I can’t wait to see where the project stands in another couple of weeks!
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