This is my first exercise for Art 314 on Maya.
I created a realistic animation of a bouncing ball while it’s being dropped.
The main objective is to get better at understanding of the main animation principles in Maya.
As I developed my animation, I created two velocity vectors at play in a bouncing ball: a vertical bounce and a horizontal travel. My ball also “squishes” (scale wider horizontally and shorter vertically) when it hits the ground, and “stretches” (scale thinner horizontally and taller vertically) as it bounces up. It speeds up as it falls, and slows down as it rises, “hovering” slightly at the top of the bounce.