Software used: Autodesk Maya 2017
This exercise is to learn polygons and NURBS shapes in a classic Grid Exercise, borrowed and adapted from basic 3D visual design. It is a foundation of understanding how to turn overly rigid “perfect” geometries into “real-world” geometries.
I made the chess-board-like base based on the following image.
After that, I created 5 6x6x6 cubes and transformed them into the desired shapes. All shapes are micro-beveled so they look like “real-world” shapes.
Then, I applied mila materials: Clear Glass, Glossy finish, and Anisotropic Brushed Metal.
Saved file was rendered using mental ray at 3000 wide X 2000 high pixels in .jpg format.
Screenshot of completed rendering (note Render Time: OVER 16 HOURS!!! )