Afterword

In response to the reading, Foreword by William Cromar.

According to Picasso, computers are useless because they can only give answers. Michael Noll proved that in the era of digital discoveries computers can be used not only to answer, but also to ask. But when it comes to art, I think we should consider everything that is left behind the scene. Digital art, as art in general, should be described as an idea rather than computer generated set of effects. Gaussian Quadratic represents the idea, and not the image of ninety-nine lines connected in 100 points whose horizontal coordinates are Gaussian.

A. Michael Noll, Gaussian Quadratic, 1962

If “Duchamp killed the boundaries that divided disciplines” of academic art (painting, sculpture, etc.), why can’t we destroy the boundaries that divide disciplines of digital art?

image — space

       

 time

Everything relates to each other, and at the same time everything is based on each other in a digital world: 3D (space) is based on 2D (image), whereas 4D (time) is based on 3D, etc. Cromar sets an example: “video projection on a wall shares aspects of time and image, but projection onto the floor (wherein an audience can walk around or into the work) incorporates the aspect of space”. That said, my conclusion is that all boundaries and absolute freedom are established or killed by us, artists.

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