I’m happy to realize that I’ve made some progress learning 3Ds Max and working on the first steps of my interior design project.
So far, I made the first floor plan by extruding the walls and then cut holes for doors and windows using Boolean compound object.
Now, let’s go little deeper into the process. Before actually cutting these holes, I need to make polygons “legal” (in 3DS Max polygons are not supposed to have nested holes in them and are supposed to have only 4 sides without any weird surfaces and faces) by adding new edges with the Cut tool and correcting topology with QuickSlice tool. So, the polygon mesh has to be clean!
After these steps have been done, I go ahead and prepare Boolean subtraction operands (an operand is an object that participates in a Boolean operation) which in this case are boxes that cut holes in those walls for doors and windows.
After a lot of prep steps have been done (very important not to skip anything) I am ready to cut these holes with Booleans with just one step. But again, we need to make sure all boxes are converted to Editable polies (by converting one box and attaching all other ones to it). Then, we create Boolean compound object, click on Add Operands and under Operand Parameters choose Substract. Boom!
After boolean is done, it’s aways better to save as a new file and give it a new name in case I want to go back and edit the object in the future. Then, I convert an entire floor plan to the Editable Poly (which makes the boolean permanent) and save again as a finished product.
Now I can finally go ahead and add doors and windows.