Current Progress with Modeling in 3Ds Max

Over the break, I learned how to model different shapes and objects using Polygon and Spline (NURBS) modeling tools. I also learned how to use groups and hierarchies which are very important in 3Ds Max (just like in Maya) and how to reference scenes with XREF objects.

*No materials and lighting sources have been explored and added yet. This is a draft – I still have to do some revisions.

One thought on “Current Progress with Modeling in 3Ds Max

Leave a Reply

Your email address will not be published. Required fields are marked *