Project 3 | Possible World

 

 

Since I consider interior design as one of the possible future career paths I wanted to connect this project with designing an interior.  My Possible World focuses on the creation of a small immersive environment such as an interior design of my living room. I decided to start with not so much of designing but copying an existing room in my house. Of course, the environment is simplified and many objects have similar but not the same structure (such as piano, spiral staircase).

Here is the picture of my living room vs. the rendered Maya image.

DCIM102GOPROG1935647.

In Maya, I modeled the environment and its materials, textures, lighting and movement of a camera through space. First part of the project was to create an environment. The material and textures include laminate, wood (piano, coffee table, stairs, plant), carpet, leather and others. Doors and windows with blinds are png images inserted into the walls. I learned how to use bump mapping to create a realistic textures of leather and carpet.

Bump mapping of leather texture(alpha gain = 0.1, picture with inverted in Photohop colors)

 

 

 

 

 

 

 

Bump mapping of carpet texture (alpha gain = 0.8)

 

 

 

 

 

 

Second part was to create a simple rigged entity. In my case, it is a butterfly. Even though I learned how to use Blend Shapes, I used Expression Editor (Windows->Animation Editors->Expression Editor) for rigging the wings.

Left wing (I played around with each wing separately).

Note: These functions are made only after creating additional attributes in the Channel Box (Edit -> Add Attribute) , such as in my case Wiggle, WingSpan, and CycleTime.

math function = sin

 

 

 

 

 

 

 

 

Right wing

 

 

 

 

 

 

 

 

 

 

 

The first couple of seconds of the animation shows randomized motion of the butterfly which is also done using Expression Editor.

random function = noise

 

 

 

 

 

 

 

 

 

 

 

 

For the light, I used one light source – point light with intensity 1000 and retrace shadows.

 

 

 

 

 

 

 

 

After organizing lighting and movement of a camera through space, I created a small animation of two butterflies flying in my living room.

Unfortunately, I could not batch render an entire animation. After rendering first 50 frames, which took about 2.5 hours, I calculated that I would need 50 hours to render my 1000 frame movie. To demonstrate some of the textures, I rendered a few separate frames.

At the frame 1, we can see closely the butterfly wings and piano keys with their reflected shadows.

At the frame 322, we can see the spiral staircase materials and textures (and the realistic shadow on the wall):

At the frame 460, we can see the carpet and coffee table textures:

In order to see the carpet little better, I removed the coffee table:

At the frame 562, we can see textures of the plant (leaves, pot, crust, dirt) and the nice shadow on the wall:

 

At the frame 835, we can closely see the leather texture:

I also rendered a few other random perspective views to have a better understanding of the room layout and some other textures.

Project 2 | Elements | Tea Time

“The teapot is a pivotal element in the history of 3D modeling”. My tea set is a typical Chinese tea service, which is dominated by the teapot, but includes a creamer, cups, plates, and a tray. My model is taken from zishateapot.org and called Chinese Dragon Kung Fu Tea Set which is made of clay (except for the tray: the tray model is taken from a different source).

 

 

 

 

All these images (as well as some of my drawings) were used as references for my models. The references for the tray are taken from target.com.

 

 

 

 

 

 

 

 

 

The material I chose for my tea set is terra cotta clay.

 

 

 

 

 

 

 

 

In Maya, I created a new Mila material with the following base and flakes parameters:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I think the material came out pretty realistic. For the tray, I used Mia brushed copper preset. The table top is simple Lambert.

In the master scene, I generated lights (point lights with race tray shadows) and cameras appropriate to a high-quality, professional photo-shoot. After adjusting the appropriate render settings, I rendered two pictures with my tea set still life(the end resolution is 3000 x 2000 px) using Mental Ray renderer.

 

 

Nine Square Grid

Software used: Autodesk Maya 2017

This exercise is to learn polygons and NURBS shapes in a classic Grid Exercise, borrowed and adapted from basic 3D visual design. It is a foundation of understanding how to turn overly rigid “perfect” geometries into “real-world” geometries.

I made the chess-board-like base based on the following image.

After that, I created 5 6x6x6 cubes and transformed them into the desired shapes. All shapes are micro-beveled so they look like “real-world” shapes.

Then, I applied mila materials: Clear Glass, Glossy finish, and Anisotropic Brushed Metal.

Saved file was rendered using mental ray at 3000 wide X 2000 high pixels in .jpg format.

 

Screenshot of completed rendering (note Render Time: OVER 16 HOURS!!! )

Mondrianimation (playblast)

The goal of this project was to create a 3D object in Autodesk Maya based on a Mondrian painting shown below:

…and, for a 20 second duration, to animate the separate pieces of the object coming together to create the whole.

A camera was used to create secondary motion along a path.

Bouncing Ball Exercise

This is my first exercise for Art 314 on Maya.

I created a realistic animation of a bouncing ball while it’s being dropped.

The main objective is to get better at understanding of the main animation principles in Maya.

As I developed my animation, I created two velocity vectors at play in a bouncing ball: a vertical bounce and a horizontal travel. My ball also “squishes” (scale wider horizontally and shorter vertically) when it hits the ground, and “stretches” (scale thinner horizontally and taller vertically) as it bounces up. It speeds up as it falls, and slows down as it rises, “hovering” slightly at the top of the bounce.