Final Presentation: Final Rendered Walkthrough Animation and Still Lives

I completed an interior design of a 2-story house which is as much functional and convenient, as aesthetically pleasing and also represents optimization of space. I created floor plans of an entire house in AutoCAD 2017, made sketches of different rooms in SketchUp Pro 2018, and modeled the final product of an interior space of the kitchen/dining/living area in 3Ds Max 2018.

The project took an entire semester. Not only I learned how to use these multiple softwares, but also learned a lot about interior design concepts in general. The project is described step-by-step in my previous blog posts.

The RAM sequence created and saved through 3Ds Max actually was not of the best quality so I uploaded an image sequence in Premier Pro and added the title text. The final rendered animation is presented in YouTube and takes 28 seconds. Please make sure you set up a max video quality of 720p. Otherwise, by default YouTube makes it a very poor quality animation.

 

These are the still lives (photo realistic renderings) of my final scene which present different lighting (also rendered at different quality and using different render engines).

  1. Daylight. Autodesk Raytracer. 3000 x 2000 px

2. Night time. Autodesk Raytracer. Some lights are on. 1280 × 720 px

3. Night time. Autodesk Raytracer. All lights are on. 3000 x 2000 px

4. Draft quality night time image. Quicksilver Hardware Renderer. 256 iterations. 1920 × 1080 px

 

Creating Architectural Walkthrough of My Scene: Final Animation Rendering Process

To render an animation I saved out to an image sequence. I was still using ART renderer. Everything was done through Render Setup Menu. The main things that needed my attention are encircled in red in the following screenshot.

I created 250 individual JPEG files, one for each frame – from …/walkthrough_0001.jpeg through …/walkthrough_0250.jpeg.

Since I set the time for each frame = 10 min (and ~25dB quality), I could render 6 frames per hour. So the entire process took over 40 hours. I was praying my computer wouldn’t die.

Then, I played an image sequence using RAM player where I loaded those 250 frames which allowed me to play them back in real time.

Final Interior Design Still Lives – Night Time Scene (Photo Realistic ART Renderings in 3Ds Max 2018)

These are the photo realistic 3000×2000 px rendered images of my scene produced in ART renderer at about 25-32 dB quality. The daylight is off and all scene lights are off which creates night time scene.

The Kitchen.

Resolution: 3000×2000 (render time was about 11 hours)

Living/Dining Area/View from the Kitchen Island

 

Partial Top View 

 

TV Wall Unit with all backlights on

 

 

A little bit about the process…

I was glad to see that 3Ds Max provides an estimated render time which Maya does not do for some reason.

Another cool thing about ART renderer (my experience in Maya with Mental Ray did not have this option) is that I can set the quality to a higher value, and still manually stop the rendering at any given time, once I feel I have reached a reasonable quality output. The reason why I think it’s important to do so is because our eye does not percept the difference between 32dB and 100dB quality rendered image (at least not in frames of this project since I don’t have that many highly reflective surfaces, a lot of multi-layer materials, and other super complicated stuff).

 

Here is the Estimated Render Time of 3000×2000 image at 100dB which is the Max Render Quality – 835 hours 30 min!!!!! (Which is almost 35 days in a row!) OMG! What else can I say.

 

I rendered this scene for about 11 hours and noticed that the quality of an image has not been really changing after about 5-7 hours (when the quality is reached at about 28-30dB).

Therefore, it’s important to set an automatic stop based on a time frame or a number of calculated iterations if and when the target quality is not attained. Or just stop it manually whenever you feel like it.

There was another quality setting based on the Rendering method: Fast Path Tracing and Advanced Path Tracing. I guess Advanced Path Tracing does a better job but it certainly takes longer render times. For my project, there is no need in Advanced Path Tracing so I go with the default Fast Path Tracing method.

Also, ART Renderer includes a Noise Filtering option to minimize grain. But I was taught by the numerous internet tutorials that I should not set it high otherwise I may lose the important details in the scene because the program may recognize it as noise as well. So I stuck with 20% noise filtering.