Modeling Progress and Creating Photometric Lights

The purpose of photometric lighting is to expect that the rendering that you receive will look more or less like it would in the real world. Photometric lighting is the first type of lighting I’m learning, and according to lynda.com tutorials it actually gives us a lot more power and control and we’ll end up with more believable renderings.

These are my first attempts of embedding photometric lights (standard spherical free light) into the lamps I have above the kitchen island and rendering using the default 3Ds Max Scanline renderer.