It’s Final-ly Done! :D

After way too long, I have finally completed my final project for ENGL 429. The video itself is called “The Circle: A Busted Loop,” and consists of a genre breakdown of David Eggers’ book, a few suggestions at a rewrite, and a good bit of humor. Note spoilers for George Orwell’s 1984, David Eggers’ The Circle, the 1984 and 2017 movies for the books respectively, and episode 14 of season 2 of Avatar: The Last Airbender. I hope you enjoy it!

Script: https://docs.google.com/document/d/1CBBiZMeuhlm0Jx677eFm506OiZeJgQYEGFHDlalOKL8/edit?usp=sharing

Gear Used:

  • Nikon D7000 with kit lens
    • 50mm setting
    • 1/60
    • ISO 600
    • F 5.6
  • White LED light panel (x2)
    • Angled upwards, set at 90 degrees from each other with respect to the subject
    • Set at full brightness
  • Blue Yeti USB microphone (only usable for part of the video)

Software Used:

  • HitFilm Express 12 for Editing
  • Audacity for Sound Recording

Video: *YOUTUBE*

Note: By the time this blog post has been made, the video may still be getting compressed and processed by YouTube. Check back later if this is the case.

A Video Rant Against David Eggers

The title of this post is not entirely honest. The academic validity of a tirade against one author is questionable; the humor value might be higher, but that is beside the point. No, in reality, I am proposing a project concerning the message of The Circle, David Eggerss 2013 novel about an overreaching technology company slowly encroaching upon all systems of society, cultural and governmental. The book covers social media influence, the new digital age, the rise of groupthink, and an ever-advancing surveillance state.

Eggers’ message can be described as a tad hamfisted but is otherwise well-characterized: the inherent flaws and harm of an increasing presence of social media. This message is conferred through a series of Orwellian motifs and homages. This comes through in the increasing ubiquity of the eponymous tech giant, the nonconflict other characters have to decreasing levels of autonomy, and the eventual acceptance of this regime by the main character.

While the message delivered by Eggers is not entirely inapt, it confers a certain ineptitude to the operation of technology companies in a true post-capitalist hellscape. On top of that, the heavyhanded homages to Orwell’s 1984 don’t directly apply to the Circle, with the various differences between scale (a world-scale government versus a US-based tech company), motivation (total control versus “total surveillance”), and realism. As such, my project is to compare Eggers’ work with Orwells, determine if the parallels benefit Eggers’ intended message, and implement my own tweaks to better suit the previously mentioned three points of comparison. Through this comparison, I hope to show my own frustrations with Eggers’ work.

While a paper could easily accomplish this goal, I find that audiovisual formats have a few unique benefits. As a child of the Internet and YouTube, I find that they are easier for me to work with, given how often I not only consume multimedia content, but also help others make it, critique it, and find out new ways to make my own work better. I also find videos easier to consume, since it isn’t limited by a person’s reading ability or speed, and it ensures that a message is delivered in a more uniform way regardless of the viewer. Finally, videos are able to confer certain ways of thinking better, such as the inner workings of the mind, or demonstrating large-scale organizations. I also just find they are fun to make and work with. I hope this idea is as enticing to you to view it as it is to me to make it.

Character Interaction Timeline

Dave Egger’s novel-length technology rant The Circle contains a lot of information, much more than necessary given the intellectual depth of the book. Most of this information overload takes the form of overly specific figures and numbers relating to Mae’s performance at the Circle. However, this also comes in the form of the various characters that seem to apparate into Mae’s periphery during her initial time at the Circle as a person working company relations. These relationships and interactions change as Mae’s integration and indoctrination by the Circle persists. With Mae being the protagonist of The Circle, these interactions come up very often, almost numbingly so in the beginning as her setup is created before her at her desk. A visual aid for these relationships can be used to help keep track of all the names Eggers has decided to inundate the reader with in order to make up for his lack of actual story.

(a) Before the events of The Circle, Mercer and Mae had already broken up.

(b) Francis was one of a cavalcade of Circle employees to help Mae get her Customer Experience office space set up. He also later made an attempt at making advances at Mae.

(c) All of the Circle employees later attended a presentation put on by Bailey. Ty was not mentioned.

(d) Francis later attempted to apologize for his advances and meddling in her life, much to Mae’s annoyance.

(e) Ty, under the alias of Kalden, set up communications with and later sexual rendezvous with Mae.

(f) Mercer and Mae still communicate through the course of the book, but find themselves further at odds as Mercer’s anti-technology sentiments grow.

(g) After Mae’s incident with the Kayak, Bailey spins this into his SeeChange project by having Mae be the first Circler to go transparent. He remains close at hand for the remainder of the novel due to his input on Mae’s actions and daily goings-on.

(h) Mercer’s sentiments are brought to a head as Mae puts his artwork on stage for the world to see. He becomes more reclusive, completely cutting himself off from the digital world.

(i) Kalden and Mae have another sexual encounter, but as Kalden is attempting to convince Mae of the Circle’s possible evil intent, Mae is attempting to surmise of Kalden is a spy of some kind.

The most pivotal relationship detailed in this timeline is without a doubt Mae’s relationship with Kalden, otherwise known as Tyler Alexander Gospodinov, the technological founder of the Circle and one of the Three Wisemen. Each of the Wisemen interacts with Mae at some point in the book, but Ty’s dual identity contributes to having a much closer relationship with Mae than an executive would otherwise have with one of their underlings. As Kalden, Ty contributes to Mae’s development as a person. He occupies much of her thoughts upon encountering her, and aside from that ends up contributing to what one could call a sexual awakening for Mae. While the implications of a CTO having a sexual relationship with a PR representative is dubious at best, the obliviousness of Mae to this fact means that Mae’s character develops rather than recedes in fear. Beyond this particular aspect of their relationship, after Ty reveals himself to be Kalden, he attempts to bring Mae out of the steady spiral of indoctrination she became subject to under the watchful influence of Eamon Bailey, the public face of the Circle. This ends up contributing to something instead called the backfire effect, in which Mae goes whole-hog into the new ‘infocommunist’ totalitarian future presented by the Circle, but this is still a very significant marker in Mae’s character caused by Ty.

Character Relationship Map

A network graph is a concept useful across multiple fields, ranging from sociology to comparative literature. It can be used for showing an exchange of resources, multiple plotlines, the location of important objects or characters, or even the interpersonal relationships of the characters themselves. The below graph fulfills the latter purpose for the first section of Robin Sloan’s Mr. Penumbra’s 24-Hour Bookstore.

  1. Clay Jannon, the protagonist of the story, is hired by Mr. Ajax Penumbra to pick up the night shift at his mysterious bookstore.
  2. As is later revealed to Clay, the various “member” patrons of the bookstore are students of Ajax Penumbra within the Unbroken Spine, an order of academics and bibliophiles dedicated to locating the secret to eternal life within a particular book.
  3. This information is all laid out in greater detail to Clay by Rosemary Lapin, a novice of the Unbroken Spine and one of Penumbra’s frequent patrons.
  4. Clay, Ajax, and Oliver Grone make up the clerical staff of Mr. Penumbra’s 24-Hour Bookstore.
  5. As seen in a photo, the current proprietor of the bookstore, Ajax, the former proprietor, Mohammad Al-Asmari, and the mysterious Corvina are shown to have been in a student-teacher relationship, with Al-Asmari as the professor.
  6. The man known only as Eric is sent by Corvina to both collect evidence of then-unspecified transgressions by Ajax…
  7. … and deliver a package later revealed to be a new book for what Clay calls the Waybacklist.
  8. “North Face” is one of the few normal customers that Clay takes note of while on duty. She works at the restaurant next door, and likes biographies.
  9. Clay, Mat, and Ashley are roommates in San Francisco.
  10. Mat pursues romantic interests with Ashley, eventually succeeding.
  11. “Grumble” is a mysterious activist who scans hard-to-get-to books. He also hosts a forum on which an individual can come across various pirated content. So, in a way, “Grumble” inadvertently helps Clay create a copy of the stolen logbook by providing a pirated copy of the Gerritzoon Display font.
  12. Clay and Neel are childhood friends, bonding over a mutual love of the Dragon-Song Chronicles in 6th grade. Neel eventually becomes a wealthy tech mogul who finances Clay’s pursuit of Ajax to NYC.
  13. Igor is one of Neel’s many young geniuses working at his computer engine and animation company.
  14. Kat starts the story as a random customer that comes across the 24-Hour Bookstore, who Clay takes an immediate liking to. Eventually, Kat becomes Clay’s friend and comrade in the pursuit of the secrets of Penumbra’s, as well as his entry point to Google and its power. She also becomes Clay’s romantic interest (I hesitate to call them “dating” or a “couple” based on events that occur further in the story, as well as the sudden escalation of their relationship in the context of the story in this section alone).
  15. Raj and Finn are Kat’s coworkers at Google, the former of whom introduces the idea of Old Knowledge and Traditional Knowledge to Clay.
  16. Jad is another Googler, who runs the book scanner on Google’s campus, which Clay uses to digitize the stolen logbook.

A Map of “Story of Your Life”: An Exercise in Futility

Admittedly, I came into this assignment thinking it would be easier. While Ted Chiang’s “Story of Your Life” is a non-traditional narrative, the intricacies of which are not entirely clear until the very end of the story, a timeline, from the outset, does not seem all that complicated. This assignment has proven such assumptions inaccurate. That said, I believe I made the whole thing at least marginally readable. Enjoy.

Agrippa (A Snapshot of its Time)

The deluxe version of “Agrippa (A Book of the Dead)” with its shroud.

History is told by that which is left behind. This comes in various forms: Records, ideologies, people, and particularly artifacts. This definition evokes images of ancient pottery, tattered scrolls, and stone tools embedded in tombs. However, every culture, no matter how old, leaves behind its artifacts, to be studied by the historians, anthropologists, and academics of today. As such, Agrippa (A Book of the Dead) is an excellent example of not just a collection of artifactual techniques and ideas but is itself an artifact of its time: the post-modern high art scene in 1992.

Agrippa consists of multiple parts, each with artifactual significance if viewed through certain lenses. The first component which would be viewable to someone who had shelled out the $1500-2000 for the deluxe edition in 1992 would be the case containing the book. The case is made to be a bit of an oxymoron: artificially distressed to appear older than it is, and made out of Kevlar, a polymer-based weave used to make light bulletproof vests. The distress is meant to make a book appear to be some sort of “relic of the future,” as was put by the Agrippa Files website. This artificial aging process is not unique, as it has been used for both recreation purposes by museums and enthusiasts alike, as well as for the sake of forgery in more unscrupulous circles to make fakes appear older than they really are. The Kevlar material also dates the work, as it is a more recent advancement in the long history of arms and armor, having come into popular use in the last fifty years. The case also contains the label for which this collaborative art project is named: the Agrippa photo album from Kodak’s album series, each named for a prominent figure in Greek mythology. This label acts as an artifact as well, representing not only the era of print photography but also the era of peak commercialized nostalgia, with the average consumer able to not only capture important life moments but all moments.

The next part would be the book itself, defined as an “artist’s book” rather than a traditional novel or manuscript. Once its shroud is peeled aside, the book appears aged similarly to the case itself, albeit with more obvious burns. The book contains prints of an artist’s facsimile of DNA cells, as well as a sequence of letters meant to look like a DNA genome sequence. Both of these points act as artifacts of the new scientific age present in the late 80s leading into the turn of the millennium, with the Human Genome Project starting no more than three years before the publishing of the book.

The final part is the disk that grabs so much of the public’s attention. The 3.5″ diskette is imbedded in a hollow cutout in the back half of the pages of the book, containing a 305-line poem by William Gibson, which evokes feelings of nostalgia for what would presumably be Gibson’s own childhood. The model of diskette used was notable for being rendered out of date by the end of the next year, 1993, as the Apple computer changed its input device which rendered the 3.5″ diskette obsolete. While there’s also commentary to be made about the nature of this sort of postmodern high art being an artifact that could only be of the late 1980s and early 1990s, that would only serve to distract from the main use of Agrippa from the perspective of a historical writer: a collection of artifacts representing different eras in media.

Relevant Links:

The Agrippa Files – Bibliography

Kevlar, as described by DuPont

The Human Genome Project

BASIC: Not So

While I usually pride myself on my high technological ability among my peers, thanks in no small part to the start of my education being based in Computer Engineering, I admit that time has waned my familiarity and skill on this front, particularly in the realm of things like coding. There was a time when I could easily code in the C++, Javascript, and Visual BASIC languages, but find that now my abilities are lesser than they were. This extends to my knowledge about the languages themselves, and how they relate to computers on a hardware level; ironically, the history and impact of these languages has escaped me. As such, the beginnings of consumer code in the form of BASIC has intrigued me to the point of further research.

BASIC, or Beginner’s All-purpose Symbolic Instruction Code, was, as the name implies, a high-level coding language. A high-level language is one that is closer to human language (in this case, English) than to what computers actually speak in, which is to say binary and derivative forms thereof. BASIC was developed and released by math professors John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1964, meant to be used on the Dartmouth Time Sharing System, and to be approachable for the new, learning computer scientists of the day. The DTSS was Dartmouth College’s operating system that was used on their computers when BASIC was developed. BASIC quickly became a learner’s language that could be run on the newly emerging personal and home computers of the 1970s and 1980s, such as the Apple IIe and much of Hewlitt-Packard’s (today is known popularly as HP) early consumer line. This popularity came from both the simplicity of the language and the small file sizes that the language created and used. These purpose-built origins of BASIC are reminiscent of the beginning components of the Internet, such as ARPAnet and Tim Berners Lee’s work at CERN, with the utility of each of these later becoming more accessible and useful to a wider public. This exploding out was not planned by the creators of any of these, particularly Kurtz, who said later in an article by TIME that he and Kemeny were only “thinking only of Dartmouth,” and its application as a learning tool.

The language got spun into many variations to be used more widely than in the realms of academia or hobbyist computing. The previously mentioned article even points out that a fledgling Microsoft got its start by developing different purpose-built versions of BASIC to be used for other applications, such as Visual BASIC. The article continues on to track the spiderwebbing of BASIC throughout the world of computing, leading the development of new languages, new hardware, and programs galore. The decidedly less usual pursuits of the language are even explored deeper in the article, bringing up the development of games despite non-graphical representation, such as slot machines made in ASCII-esque art, before eventually turning into the more advanced versions and iterations of BASIC that included things like graphics and pictures as well as text. These spiraling advancements also expanded far beyond the walls of Dartmouth, spreading across the United States and further across the world to influence computing as a whole.

Sources (* = primary, - = secondary):
-Encyclopædia Britannica - The BASIC Computer Language
https://www.britannica.com/technology/BASIC
-Encyclopædia Britannica - Early Computing and SQL
https://www.britannica.com/technology/computer-programming-language/SQL#ref134617
-TIME Magazine - Fifty Years of BASIC
https://time.com/69316/basic/
*The original user manual for BASIC distributed by Kemeny and Kurtz
http://bitsavers.trailing-edge.com/pdf/dartmouth/BASIC_Oct64.pdf

Mad Libs – The Computer’s Way

Compared to the last manual random work exercise, this one seems a lot more enjoyable. The assignment is to create a phrasal template (a Mad Libs, for lack of a better colloquialism) and use random number generation, once again supplied by Random.org, correlating to a list of words for each blank to create a random sentence, a la Christopher Strachey’s love poem generator. And, surprise surprise, I’ve decided to relate my work to Dungeons and Dragons again, this time by making the phrasal template a premise for an encounter, campaign, or even just a side story. Below will be the template as left blank (20 words long in total as per the instructions), the tables containing the lists for each blank, and 7 permutations of the sentence generation. There was no reasoning behind there being 12 options for each, I just like the number.

The [adjective] [noun1] and the [adjective] [noun1] tried to [verb1] the [noun2] in order to [verb1] the [noun3]. [adverb], they [verb2].

adjective:

  1. Noble
  2. Unscrupulous
  3. Unhinged
  4. Adventurous
  5. Brave
  6. Hot-headed
  7. Quick-witted
  8. Tenacious
  9. Romantic
  10. Dashing
  11. Vulgar
  12. Famous

noun1:

  1. Barbarian
  2. Bard
  3. Cleric
  4. Druid
  5. Fighter
  6. Monk
  7. Paladin
  8. Ranger
  9. Rogue
  10. Sorcerer
  11. Warlock
  12. Wizard

verb1:

  1. Save
  2. Summon
  3. Hire
  4. Conquer
  5. Destroy
  6. Tame
  7. Befriend
  8. Bribe
  9. Banish
  10. Trap
  11. Take
  12. Enchant

noun2:

  1. Raven Queen
  2. Hobgoblins
  3. Demon Lord
  4. Orcs
  5. Bandits
  6. Noble persons
  7. Fire elementals
  8. Lich
  9. Tarrasque
  10. Abolith
  11. Beholder
  12. Cultists

noun3:

  1. Town
  2. Empire
  3. Mages’ Guild
  4. Little fishing village
  5. Thieves’ Guild
  6. City
  7. World
  8. Realm
  9. Barmaid
  10. Noble
  11. Emperor
  12. Cult

adverb:

  1. Unfortunately
  2. Fortunately
  3. Luckily
  4. Strangely
  5. Surprisingly
  6. Inexplicably
  7. Unfortunately
  8. Fortunately
  9. Luckily
  10. Strangely
  11. Surprisingly
  12. Inexplicably

verb2:

  1. Succeeded
  2. Failed
  3. Won
  4. Lost
  5. Disappeared
  6. Evaporated
  7. Died
  8. Lived happily ever after
  9. Screwed up everything
  10. Somehow both failed and succeeded
  11. Opened a rift and destroyed the world
  12. Killed a god. What that means, only time will tell

Randomly Generated Sentences:

  1. The Tenacious Rogue and the Adventurous Fighter tried to hire the noble persons in order to summon the barmaid. Fortunately, they lived happily ever after.

  2. The Hot-headed Druid and the Famous Warlock tried to enchant the Abolith in order to befriend the Cult. Fortunately, they somehow both failed and succeeded.

  3. The Romantic Fighter and the Famous Barbarian tried to conquer the Cultists in order to take the little fishing village. Luckily, they killed a god. What that means, only time will tell.

  4. The Adventurous Barbarian and the Brave Rogue tried to summon the Abolith in order to summon the noble. Strangely, they screwed up everything.

  5. The Unhinged Sorcerer and the Romantic Fighter tried to destroy the Raven Queen in order to hire the world. Luckily, they lost.

  6. The Quick-witted Sorcerer and the Hot-headed Bard tried to hire the fire elementals in order to hire the world. Surprisingly, they somehow both failed and succeeded.

  7. The Quick-witted Cleric and the Unscrupulous Barbarian tried to enchant the Raven Queen in order to save the world. Inexplicably, they lost.

The Random Walker

For assignment #2 in ENGL 429, we were assigned a grunt-work computing exercise known as the random walker. Simple enough premise: you have a random number generator (through Random.org) with a range set 1-4, corresponding to the 4 cardinal directions on a grid. Each number corresponds to a direction to draw 1 unit of movement on. A list of the assigned directions, followed by the result of 150 permutations of the random number generation, are both included in this post. The tracing was done by hand using an XP-Pen tablet and Paint.net drawing software, with a .png of a graph lifted from the first result on Google images when searching “graph paper.”

As far as practical applications of this exercise, manual or otherwise, I’ve actually found some use in my main hobby as a game runner and writer for TTRPGs: random map creation. Shaping out the edges of the paths taken create a pretty good starting point for an island or peninsula or even a starting layout for a city road system. I may use this method for an upcoming campaign I’m running.


Key:

1 = North / Y+

2 = East / X+

3 = South / Y-

4 = West / X-


end_me.exe

Twenty minutes of work for 10 units of movement