During this semester, I felt like I put out varied quality of work. Some were better than others. I do believe I tried my best given the circumstances that befell me this semester involving Maya and my projects. It was not easy while my software was fighting me to put out the work that I had wanted to. I do feel like at many points, I took on more than I could chew and I wasn’t experienced enough to pull off the project to the caliber I wanted to.
I feel like my textures for my models in project two were some of my best work. I really loved how they came out, and how realistic they looked. I also feel my best modeling was in project two. My teacups, saucer, and teapot looked so good, and I felt very proud when I finished modeling them. It was hard. The software fought me again every step of the way, but it was very rewarding.
I feel like my challenge this semester was with anything animation oriented. My animation either happened too fast, too slow, too clunky, or unrealistically. And it was very frustrating to fix. I didn’t know how to at some points honestly. I can see myself doing small, noninvasive animations, but I can’t really see myself doing complex character or environment animations or rigging in the future.
For my favorite project, I think it’s project two. I think it turned out the best, and the rendered images are some of my favorites from this semester. I felt the dual color ceramic teapot, teacup and saucer turned out super well. I also think the image map, and blank planes I added in for the background added to the image. I know it was slightly cheating, but I think it added something it was missing.
I think project three brought me the most challenge. I just couldn’t get that environment right and it was causing all kinds of problems on my laptop. It was awful. I ended up having to step away from the project often because it was becoming so incredibly frustrating. And even when I tried, I couldn’t seem to find a way to fix it. It was so frustrating.
The project that failed (somewhat) but gave me an opportunity to learn, was the rig. In the rigging project, I didn’t necessarily learn something new about rigging, but I learned when to say something’s not going to work, and move on instead of endlessly trying to fix something that may not be fixable. The bend rigged bunny just wasn’t working, even when I tried all the solutions I knew of. So I eventually decided to remove her from my project. I did document that she was created, though.
I want to continue modeling. I am a cosplayer, and I learned from working in the Maker Space, you can fabricate some pretty amazing pieces. I want to model some props for my costumes and print them out in parts.