Professionalism Post: New Media Practice

For my professional attitude this semester, I believe it was a slightly mixed bag. I had a lot of roadblocks this time, and I wasn’t always on task. I also got COVID-19 at the last second, and had a lot of issues finishing my webcomic due to that. I was also late on several of the blog posts, and I cannot say that all of them weren’t of external circumstance.

First, for the roadblocks. I did do really well with accepting the critique and moving to a new idea after my Medical Unit designs were rejected after the first critique. I think I was able to take the critique by my colleagues in stride, and move to a new idea relatively quickly. I reached out to many different people to help me focus test and brainstorm the new ideas as well. I do like reaching out for feedback whenever necessary.

For not always being on task, I was working on other art for the webcomic that wasn’t necessarily related to actually finishing the comic itself. It was more promotional art, and it took a lot of time out of my comic creation that I should have been forwarding to a different area. It’s one thing about the icon art, it’s a whole other animal that I did a detailed promo image instead of working on my coloring for my scroll.

For getting COVID, the lack of proper time allotment, compounded with me getting sick caused me to put out a comic that wasn’t on the level I wanted it to be. It caused me a lot of grief for my last post, and I think it was unprofessional of me to get my emotional state involved in the blog posting and messaging.

For the lateness of several blog posts, they fell on times I was really busy with other coursework, and I honestly was trying to do too much at one time. It was really difficult to keep up with 4 studios, and I was doing horribly on time management, up to the end of semester. One of the blog posts was late though, due to an issue with WordPress. I couldn’t log in to post as the site was down for a good while that night. Overall, I think I did OK on professionalism. But there is definitely room to improve for next semester.

Synthesis: Final Touches.

Weekly Summary:

Well… this was a strange week to say the least. I got COVID-19 on Sunday, and I was still at the coloring stage of my web-comic. Um… That ended up with the coloring and cleanliness of the comic not being where it needed to be upon uploading. And for me, knowing that I could do better, it was really upsetting to not only be feeling physically unwell, but knowing that my comic was not at the quality that I could have managed if I was physically fit and had the mental fortitude to work.

I ended up spending most of the week fielding emails back and forth with professors, sleeping, and trying to do as much work as my body would allow me to do. It was very frustrating overall. I did manage to finish my web-comic. But I feel that it’s at a very low quality. But the good thing is, I’ve realized a lot of things from the upload of my first episode. The comments from family, friends and colleagues will allow me to make the changes necessary for episode two through the rest of the comic.

Final Stretch: Icon Arts

For the final bits of work, I had to get the vertical icon, chapter icon, and series icon done. For this, I just reused the vertical icon image, and messed with it to fit the dimensions. Not necessarily the best thing to do, but it worked for the time and physical health pinch I was in.

Here is the vertical icon:

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And here is the series icon:

icon art 02_dupe

These two were a bit difficult to edit to the proper size allotment, but I managed to do so.

Final Stretch: Comic

The webcomic itself has a lot of flaws. Just getting that out there before you see it.

One. The coloring of the background is pretty sub-par because I rushed it.

Two: Panel one isn’t really that memorable.

Three: The type, which is a simple Bodoni, isn’t really settling well with style of drawing in my webtoon. A lot of people who read it said they wished I had used a script font. I do agree with them.

Here is the comic itself.

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Extras:

When I was feeling better, I decided to work on the short 4 panel episodes that would go in between the break from the upload of episode 1 to the upload of episode 2- cont.

I’m still working on it, but I used vector layers this time, which allows me to easily clean the line-art and streamline my workflow. I will be creating the rest of the comic’s line art using vector layers as well.

There are two drafts, and there may be a third and fourth if I can’t get the impact I want in the next iteration.

Here is Short Form Episode 1 A:

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Here is Short Form Episode 1 B:

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1A I didn’t think the panels at the beginning, middle or end had enough impact, or were bringing the story where I wanted it to go. I had wanted Laelie to be a big reveal.

1B I think is closer, but I think I want to do a close-up of the ball rolling to Laelie’s shoes in panel 03 instead of showing her outright. Either that or have Laelie hide by the fence, extreme close-up shot on her face (but with her bangs and half the panel border obscuring her eyes. It’s a trick they often do in anime for kind of a mysterious feel. Often in Shojo manga and anime.

I managed to finish draft 1 C. Here is a preview:

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I have to fix the pose of Noah in panel 4, but it looks OK so far. I like the panel compositions a lot more than the previous two iterations, and I like the feel the comic is giving.

Synthesis: Changing Panels and Coloring

Weekly Summery

This week I mostly focused on dealing with the colors of the webtoon itself. I also cleaned up the pages and messed with how the panels were oriented. It was a very time-consuming process. In hindsight, if I would have used a vector layer in Clip Studio Paint versus a raster layer, it would have gone a lot faster and been easier, but it ended up taking me the whole week to clean and re-do the line work on the panels that needed to be edited.

The flat colors also needed to be edited and changed once the line art had been changed, so that was another beast. Overall, the panels turned out well, but the coloring process was a bit rushed and I’m not proud of it.

Progress: Changes to Panel Layouts

For the changes to the panel layouts. There was a large section that was surrounded by a lot of white space. To make it look cohesive with the rest of the pages, I decided to bring the panels up into the outside negative space to break the fourth wall. It was a harder task then I thought it was going to be. I had to think about what lines to erase and how not to disturb as much of the original line art as possible. I honestly wish I had redrawn some of the line art versus trying not to disturb it, but I didn’t have that mental hindsight while I was working on the changes.

Here is the original section.

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Here is the changed section.

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Coloring:

For this part, I decide to change the shading on Laelie to match the style of the promotional art that I had done for the webcomic. It didn’t take me long, but I wish I had spent more time on it. I also shaded Noah as well.

Here is a sample of the original.

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Here is the changed version of the sample.

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Synthesis: It’s Been a Week But I Prevailed- Somewhat.

Promotional Art: Laelie in Springtime
Just up here for the article’s image preview. Also I remembered to put it in CMYK!

It was a Bit of a Week…

“I’m just trying to crawl to the end of semester…”, has been my motto for the end of this month.

For this week’s work, I did a bit of everything. I did some behind the scenes work of world-building, scriptwriting, and concept-art, combined with some newly finalized-art. My goal has been to get as many eyes as possible on my webcomic’s art and concepts. In doing so, I’ve found new and interesting ideas and synaptic connections from my friends and fellow classmates that I wouldn’t have thought of before.

They’ve also recommended some books, films, and comics that they said may help, so I bought or watched some of the recommended items. Two things I read were Witch Hat Atelier volume 1 and a bit of Ascendance of a Bookworm: The Manga – Part 1 “I want to Become a Librarian!” volume 1. Both have very extensive world-building, and Ascendance of a Bookworm has a similar magical malady to my own- called the Devouring.

Progress; Script/Story-Writing:

“Afino Purgo!”- “purge the forsaken.” This is a spell derived from two words, Afino -meaning forsaken, and Purgo, meaning to purge. This is the spell that causes the mist that the Magician’s Association calls the “Scourge of the Forsaken”. In this world, Forsaken is the term used by magicians for the magicless or slightly less magical humans and creatures that become consumed by rage and insanity as the mist eats at their body and mind. For the Scourge part, I was a little unsure when I saw the first definition of the word, but the second definition makes sense for the context. In the Oxford English dictionary there are two definitions for both a noun and verb form of the word Scourge. Mine is more noun based. Definition one is “Historical: a whip used for an instrument of punishment”. Definition two is “a person or thing that causes great trouble or suffering”. I went with definition two.

I also created the character profiles of the enemies of the main characters. There are five of them, since Selené Emeraldí and Myra Mistfeld have similar weaknesses based on their magic types. These five are meant to directly oppose the main characters, in both moral and power values. The leader is named Adriel.  He directly opposes Laelie Thomson by using strong Arcane magic. His background is akin to hers as he is also half-celestial, but he has fallen towards the side of darkness. The other four antagonist characters, Hael, Milos, Diana, and Fir also directly oppose the other five members of the party. For now, the name of this group is The Harbingers. I wanted to name them The Harbingers of Skia (The Harbingers of Shadows), but I was told The Harbingers is fine by multiple people. I am a little worried the name is used elsewhere though.

I also created the mission of the evil team and their reasoning behind why they are seemingly attacking the magicians at the same time. Adriel, the leader, was a part of the Magician’s Association along with Hael, but he disliked that so many wayward mages were being rejected and thrown into the outside world after failing the strict tests that were opposing them. When he was turned dark during a mission to a den of dark elves, he concocted the spell Afino Purgo and gathered a mass of followers. His first act as leader was to release the spell and cause the mist to spread all throughout the Kingdom of the Sun-Helios where Notare, and the four other cities are located. Helios is an island kingdom, isolated from other lands, but the spell didn’t stay constrained to the island. He wanted to cause strife for the gatekeeping Magician’s Association, and the humans and creatures that both take advantage of and spurn their existence.

That was about as far as I got for the lore-building. For the script writing, I started and finished page two, and started page 3. I know I said I was going to get up to page 15 done, but I am a little unsure if I can get up to page 15 done this semester. I may reduce it to page 10 or 12.

I also started to refine the comic’s elevator pitch. This is what I have so far, but it’s nowhere near good enough to put on the webtoon’s page. I think once my semester ends, I’m going to have my friend who majored in English and does freelance editing look at my ideas and help. Because I need it.

“In a world full of magic and gears, magicians, humans, and creatures lived peacefully. That was until the day the mist descended. It ate at the body and mind of the magicless, causing those afflicted to devolve into insanity. The magicians, blamed and persecuted, disappeared … or did they?”

Progress; Webtoon Panels:

Um… I didn’t get as far as I had wanted to this week. I had wanted to clean up inconsistencies with Laelie and Noah’s models, but I wasn’t able to after I had found out that some of the panels had to be changed. I don’t mind changing the panels, but it’s taking more time than I thought. If I had used Vector Layers, it would have been easier, but I didn’t know how to use them before.  I’ve been dealing with changing panels and messing with page consistency. I didn’t get much done, but here’s a sliced version of the panel work.

Here is the long scroll:

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Progress; Promotional and Vertical Icon Art:

HO BOI. This is where things got sticky. I was going to work on the webcomic for much longer this weekend, but when I got started on the Vertical Icon art, I got stuck. Mainly because I wanted to add the rest of the cast in. I have an idea of how I wanted them to look, so I was comfortable drawing at least their faces and bodies. The outfits though… not so much. I already have a good idea of how I want to fix them, though. I don’t have enough space in the blog post to explain, but basically, I want to look up some 1890’s-1920’s uniforms and outfits for professional work. My comic is set somewhere in-between that timespan, so looking up fashion for that time will help me with establishing the reader’s ideas about the synaptic connections to the era of the comic.

I also created an image that I aim to put out as a fun promo for the spring season. I sadly didn’t have enough time to add the type, but I hope to have a logo created by the end of next week for both images that will be used as the series logo.

Here is the Vertical Icon (The type I believe is Bodega with an Italic and Bold modification):

Nox Notare Vertical Promotional Art:
also in CMYK. I need to kick down Laelie’s blush…ignore the fools in the back-grond, they’ll be changed.

Here is the Promotional Image:

laeliecasual_wip02
Same here. Blush needs to lower in opacity.

Works Cited:

n.a. “What does afíno mean in Greek?” WordHippo. n.D. https://www.wordhippo.com/what-is/the-meaning-of/greek-word-50d959fb77c3e907274517b864547a05f03a8478.html Accessed April 17th, 2022.

n.a. “What does purgo mean in Latin?” Wordhippo. n.D. https://www.wordhippo.com/what-is/the-meaning-of/latin-word-c9545d1a65534cd76356a61c332de879e9ff499f.html Accessed April 17th, 2022.

n.a. “Skia.” BibleStudyTools. n.d. https://www.biblestudytools.com/lexicons/greek/nas/skia.html Accessed April 17th, 2022.

Synthesis: The Dreaded Door of Doom and Shading

A bit of a Summary:

So this week I did a few things to spruce up the comic itself. I had wanted to do more, but I couldn’t in the time I had available to me. I hope to do so next week, though. I want to edit some of the drawings of Laelie and Noah to make them more on model, and I want to clean up some scenes. This week I started work on the shading of Laelie, and I changed the door to the Magician’s Association. Overall, that scene hadn’t been properly realized, so I went back and changed the whole scene besides Laelie. There are some other parts of certain scenes that need to be messed around with, but I didn’t have the time to do that this week. Like the hallways I wanted to add some decorative elements to, but when I thought about it, I realized it’s a hospital. It wouldn’t really have decorative elements on the wall besides crown molding.

Color: Flats and Shading

So I started flatting last week, but I managed to finish up finally early in the week. After that, I moved onto shading Laelie. Laelie is mostly shaded with a monotone color palette. I normally shade first with the base color on a multiply layer, then lower the opacity of the multiply layer and then shade with one shade darker of that base color and again, lower the opacity of the layer. I was hoping I’d have the time to light Laelie, but I wasn’t able to get to it by Sunday. That task will move into next week, along with improving the consistency of the comic’s characters and scenes.

The Door Problem:

So… this door. The door to the Magician’s association was most definitely unrealized on first go around. I had used a film that wasn’t really a good inspiration for the door, and I am a little embarrassed to say the name, but it was the Santa Claus. I also didn’t look at a reference. I went back to the drawing board, looked up some references and tried to re-envision the door. All the while attempting to keep its original motifs.

I still wanted the rainbow-stained glass of the original door, but I decided to get rid of the gaudy M and C and use a simple pentagram like star, which is the symbol of the Magician’s Association. I also decided to use a diamond glass pattern on the other windows of the door to keep the angular motif of the star all throughout the door.

This was the original. I don’t have a photo of it flatted sadly. But it was bad. It didn’t even really have any geometrical logic or structure to it, and it just looked off.

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Here is the new door. I used the symmetry ruler and cleaned up the scene itself in using it. I was able to create a mirrored scene where it needed to be symmetrical due to the perspective it was in.

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Here is the whole comic as it is now. There are some inconsistencies with Laelie and Noah that need fixing. I think once I have a properly done turn-around for the both of them it’ll be fine, but I currently don’t have that.

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It still needs a lot of clean up and a ton of work, but I hope that I can get it done within the next week or so. I’m behind for my deadlines, so it’s definitely going to be a situation of No Sleep til I’m done.

Synthesis: Color Troubles

Color Troubles:

This week kind of got lost on me. I didn’t get a lot done. I did manage to finish the flat colors for my webtoon, but nothing beyond that. I was hoping to get started on the official icon and vertical icon art, but I was incredibly busy this week, and I had a lot of problems keeping up on assignments not just for this class, but for others. I was glad to at least get all the colors on the page, but they now need to be organized and named so I can quickly shade and light the scenes without having to hunt for the proper layer. I do think the values are looking a little samey, so I want to go in and with a saturation layer positioned over-top, I want to edit the brightness and saturation of the colors. Just to make sure I have a balanced page set up color wise.

Here is the colors as they stand now.

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They looked a little samey, so I decided to add a saturation layer over-top to check the values against one another. I was right. They were very samey.

Here is the grayscale panels with the saturation layer over-top.

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Another problem I’m seeing is with consistency. Some panels look like they’re in a different environment and Laelie and Noah aren’t always on model. So I feel like I need to go back and clean things up a bit before this gets released to the world. Noah definitely looks better than Laelie, so I want to focus on cleaning her up first. Now that she has a turn around, though, that should be much easier.

I also plan on composing the icon and vertical icon art next week. I think to avoid spoilers (as episode 2 and 3 won’t be up for a bit, Laelie and Noah will be featured on the vertical icon art. At least until episode 2 and 3 are released. I am a little concerned about typography for the title and logo. I’m not experienced with that, and I haven’t been able to come up with anything of worth. So that’s one thing I’ll definitely be actively seeking help for.

Sadly that’s all for this week. But next week I hope to get the color balance issues fixed, start on lighting and shading after fixing the discrepancies of being on model, and getting the icon and vertical art done. I also plan on working on more of the writing.

The writing has sadly taken a backseat to the artwork. Mainly due to the fact I was so overwhelmed with the amount of concept art I need to complete this comic’s world. I plan on getting at least the outline done and finishing scripting pages 3-5. I don’t usually do more than an outline since it feels very constricting script wise if I plan out too much. I’m more likely to drop the project. And this is a very solid concept and I want to see it through. But if that means I need to plan more, than I will do so. I know I definitely need to write down some of the world-building ideas I had after reading about life during the Black Death’s rampage. Otherwise, that’s all on the plans for next week.

Progress: Setting the Scene- Ink, Paint and a Plan!

Setting the Scene: Comic Work

This week I did a lot of the inking for my Webtoon and some of the coloring. I’m working on flatting Laelie first, and after Laelie is finished in every panel, I will work on Noah. I’ve condensed the layers so that Laelie’s blue dress that she begins the plot wearing, in every panel is on one layer. I figured that would cause much less of a headache when coloring. I can just label the layers dark blue, and every dark blue element for Laelie is on one layer. It is time consuming, but I’ve gotten the dark blue elements, the light blue elements and the hair done.

I did decide to slice the work in progress so you can see the flat colors started. They sadly aren’t finished yet. I hope to finish them this upcoming week if I can.

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Once I finish the flatting, I hope to render the characters only so I can get something up by the end of semester. If I can do more, I’ll be incredibly happy, but I think it’ll be hard to render the entire page and finish up the finishing touches for my Line Webtoon page and the official launch. I do want to say that I want to get the entire page done and rendered, but if I can’t I don’t want to feel too deeply let down. I can only do what I can in the span of four to five weeks. It’s not a lot of time to finish something so drastic. I also want to give the class an idea of where Episode 2 will go, so I want to work on some of the thumbnails for episode two.

For the main part of my work, I spent most of the rest of the week working on my presentation. There were a lot of things I needed to compile, and some changes needed to be made after I made the first draft. I will be posting it soon after this post, but the main parts of the presentation is the concept art. I am waffling back and forth with the synthesis part of the equation, though. Some help on that would be much appreciated.

The main thing I had wanted to convey was how I fixed the issue of the plague doctor masks for the comic. There is one slide on that, and it shows a variety of birds. I cannot wait to explain to the class my thought process, and how I concluded how to structure and design Magician’s Association and the different units and positions within them. I have yet to conceptualize every unit, but I plan on working on this over the summer and continuing this until I see the finish of the concept art.

Setting the Scene: The Master Plan

For the rest of this project, I do definitely need to get more concept art done. This world I’ve created is massive, and I can’t finish all the concept art in one semester. I was proud and lucky I got the Medical Unit done this go-around and at least a smidgen of Stone-Creek Village. I do have a plan to work more on this out of class, but for now, I need to work on the synthesis part for the rest of the semester.

My synthesis plan is directly tied into getting the Webtoon published by the end of week 15 on Webtoon Canvas. The goals are:

1. Finish page one (at least rendered characters) + upload.

2. Create a finalized LINE Webtoon vertical and square icon and an appropriate logo.

3. Clean up and finish a short pitch/description for the Webtoon’s page.

4. Start the thumbnails at least 1/2 of page 2.

As for other plans that will happen outside of this class, they are described down here:

For page 2, I need to design the Magician’s Association. I haven’t designed them yet, there are 5 locations. They are The Hall of Time, The Hall of Doors, The Hall of Cauldrons, Commander Arumanda’s Quarters, and The Hall of Stars. Each of these locations has a different purpose, but they’re not connected to any of the specific units. For example, the Hall of Stars is for fortune telling, and the Hall of Time is for time regression. The Hall of Doors is where everyone enters the Magician’s Association. The Hall of Cauldrons has yet to be determined, but I have a feeling that the commanding officers offices are actually to be accessed through a similar mechanism to a port-key (like in Harry Potter) or some kind of portal system like the game Portal by using the cauldron as an access point.

I also created a plan to reconceptualize Stone-creek Village by breaking the areas down into parts. Crystalis Mine, Crystalis Factory, Stone-Breaker Hospital, Hall in Stone Breaker Hospital, Dead End Hall in Stone-Breaker Hospital, Market Square/Shopping District, Crystalis Falls, Mine Housing District(Lower/Lower Mid Class Housing)/Crystalis Avenue (Upper/Upper Mid Class Housing). I figured if I broke them down into parts, I could focus on really creating a proper concept for the individual parts, and then stick them on a map later I also decided that instead of in the middle of a canyon, a village at the base of a mountain should work. I want it to be about 70-80% Fantasy, and 30-20% Steam. Not fully accepting of technology but in certain unavoidable places they do. I hope to get this concept art done over the summer.

I hope that at least communicates a solid plan of where I’m going from here. Page 1 should be done and up by the end of semester, but page 2 will be a work-in-progress and an unfinished sketch since the environments and characters that will appear are not fully conceptualized in image form yet. It IS scripted, though. That’s about it for the progress this week.

Progress: Concept Art and Comic Art

Concept Art:

For the concept art done this week, I worked on Laelie’s turnaround poses and one of the rooms in Stone-Breaker Hospital. It’s the room that Episode 1 takes place in, so I figured it was one of the most important things to design now. I colored one of Laelie’s turnaround poses. Specifically, the front one. There are a couple of different versions of the coloring. The third one is my favorite.

Here are the color tests:

V.1

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V.2

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Final Version:

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The third one is more cel-shaded and simple. Each part only has one multiply layer and one screen layer. I don’t usually do this. Normally my style is a bit more detailed, but I wanted something much faster than my usual style.

Since I am a one-person team, I knew I needed to simplify things since I’ll have a bi-weekly upload schedule. Two episodes per week at 24-30 panels per week will take me about 48-72 hours per two episodes. Knowing that, I need to simplify things accordingly.

Here are the newest backgrounds:

Ward 001 in Stone-Breaker Hospital:

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Stone-Field Village:

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These two I am still unhappy with in general. I don’t think they’re fully conceptualized yet, and I don’t feel like they’re thought out well enough. I also don’t think they’ve got enough steam-punk influence on them… and I’m not sure how to fix that. I’m going to be looking for inspiration from various media online for steampunk environments.

 

Comic

I have started work on the webcomic itself. Since episode one mostly takes place in Medical Ward 001, I decided to move ahead with the creation of the page. The semester is going very fast, and I wasn’t doing the concept art fast enough to be able to finish it up fully AND get the comic into production.

I have a good majority of the page inked. Here are some shots of the inking.

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It’s still got some flaws that need ironing out, but overall, it can be done easily, and they aren’t that bad. I have noticed a bit of perfectionism in me, and I don’t think that’s a good thing. I think when push comes to shove, a little bit of flaws won’t kill my comic. The bigger ones I do want to iron out so that they aren’t distracting though.

Works Cited:

kubitter. “Simple Character Coloring for Webtoon.” ClipStudioPaint. 1 Jan. 2021, https://tips.clip-studio.com/en-us/articles/4105?utm_source=willmail&utm_medium=email&utm_campaign=mail_20210524_en Accessed March 20th.

R. Inma. “The 8 Steps for Painting Perfect Hair.” YouTube. uploaded by Clip Studio Paint, 4th, May, 2021. https://www.youtube.com/watch?v=-n6OPjFVcPg