Alright, this title feels much more relevant to the subject at hand. The idea of geometric projections on to a 2D plane. For someone brand new to this way of conceptualizing, I think that the idea of a hyper-cube could have been incredibly confusing. While I don’t feel it necessitates more explanation in class, it could probably use another link out to more examples.
In regards to chapter 5, I think Bauspiel was quite interesting. I love disassembling things, and simplifying things down to their absolute forms is always a fun exercise. In that same vein, the fact that all those boats could be compressed down to a rectangular prism is quite amusing.
Part III + Ch.10 didn’t really help me all that much. However, that is because of my background in 3D printing and having a base understanding of representing points in space via 3 measurements. It’s incredibly easy to picture the LxWxH like the volume of a block.
Part IIII + ch.13 were a long but also interesting read. It gave me the perspective (pardon the pun haha) to see how the relations between parallelism and angular measure helps determine the type of projection. I’ve known how to visually distinguish ortho and perspective viewports for a while, but I hadn’t considered the actual relation between them.