Tag Archives: mobile computing

Join our team — we are hiring a full-time Lab Manager!

The College of Education at Penn State seeks candidates for the position of Lab Manager/Human Research Technologist with the Augmented and Mobile Learning Research (AMLR) Group. The AMLR group (https://sites.psu.edu/augmentedlearning/about-us/stem-pillars//) conducts video-based research studies in libraries, museums, summer camps, gardens, and nature centers. The successful candidate will work on a 4-year NSF-funded study investigating how rural families and youths can best learn science with mobile computers. The position involves overseeing a dynamic team: organizing the group’s schedule, recruiting research participants, scheduling 30 workshops per year, developing appropriate databases, and managing the daily lab operation (which includes equipment oversight, supply orders, managing project finances, updating websites, updating existing IRB protocols, and similar tasks). Duties also include preparing materials for studies, conducting video-based data collection on weekends and early evenings from spring to fall (~30 evenings/weekend days per year); and completing video digitizing and archiving. Travel to data collection sites in Centre, Blair, and Huntingdon counties is required. This position requires that you operate a motor vehicle as a part of your job duties. A valid driver’s license and successful completion of a motor vehicle records check will be required in addition to standard background checks. Typically requires an Associate’s degree or higher plus two years of related experience, or an equivalent combination of education and experience. A Bachelor’s degree is preferred. The successful candidate will have strong computer skills (Microsoft Word, Excel, PowerPoint) and willingness to learn additional computer skills related to data management, preparation, analysis, and archiving. Applicants should have excellent interpersonal, communication, and organizational skills – with the ability to manage multiple simultaneous projects. Interested applicants should upload a cover letter, a CV/resume, and contact information for three references. This is a fixed-term appointment funded for one year from date of hire with strong possibility of re-funding. 
Apply online at https://psu.jobs/job/80555 To review the Annual Security Report which contains information about crime statistics and other safety and security matters and policies, please go to https://police.psu.edu/annual-security-reports, which will also explain how to request a paper copy of the Annual Security Report. 
Penn State is an equal opportunity, affirmative action employer, and is committed to providing employment opportunities to all qualified applicants without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

Susan and team win AERA SIG Instructional Technology (SIG IT) best paper award.

Susan led our team on a paper that won the best paper award for the American Education Research Association (AERA) Special Interest Group Instructional Technology (SIG IT).

Land, S. M., Zimmerman, H. T., Seely, B. J., Mohney, M. R., Dudek, J., Jung, Y., & Choi, G. W., (2015, April). Photo-capture and annotations supporting observations in outdoor mobile learning. 2015 Annual Meeting of the American Educational Research Association. Chicago, IL.

SIG IT best paper award

SIG IT best paper award for 2015

Heather presenting at Research Symposium

Heather Zimmerman is presented emerging research findings from our team’s COIL grant at the 2nd Annual COIL Research Symposium on Thursday, October 16.

The Augmented and Mobile Learning Research Group’s  COIL grant is a 12-month research project on how mobile computers can support engagement with the life sciences in people’s communities. Project Co-Directors Heather Zimmerman and Susan Land began this project to compare forms of technologically enhanced facilitation in regard to supporting learners to think scientifically at the Arboretum at Penn State and Shaver’s Creek Environmental Center. The technologically enhanced facilitation supports observing to encourage deliberate noticing that will lead to the development of scientific concepts as learners coordinate information contained on the mobile computer with the specimens on-site.

Prior to this funded project, our team conducted two small scale qualitative studies (see our Publications Page).  Now with the COIL funds, we engaged in a more rigorous series of qualitative and multi-condition, design-based research studies in summer 2014 that examined various aspects of mobile computing pedagogy. Our publications on this new work are forthcoming.

In addition to Heather and Susan, members of the COIL project team include: Brian J. Seely, Michael R. Mohney, Gi Woong Choi, Jaclyn Dudek, Yong Ju Jung, and Lucy R. McClain.

Connecting out-of-school learning to home: Digital postcards from summer camp

Chris Gamrat, Simon Hooper and Heather Zimmerman have a new article in TechTrends about digital photography in informal learning environments:

Parents and children are rapidly adopting mobile technologies, yet designs for mobile devices that serve a communication function to connect parents to children’s out-of-school time activities are limited. As a result, our team designed the Digital Postcard Maker so that children attending summer camps can create digital photographs to send home to their parents. These digital postcards help to connect children’s home life with out-of-school learning experiences and also support 21st Century Skills’ media literacy practices. The research design included two iterations of a design-based research project with 58 children from 55 families. Design implications related to supporting informal science learning with mobile computing relying on digital photography are shared, including (i) the need for additional support to transform an out-of-school recreational activity into an out-of-school learning activity, and (ii) the utility of photographs as a means to connect parents and children to talk about environmental sciences topics.

If you do not have access to a university library, you can download the article here on our website: 2014_Zimmerman_Gamrat_Hooper_TechTrends.

Designing for place-based learning

In the January/February 2014 issue of TechTrends, Heather and Susan offer a design paper that brings together research on place-based education with research on mobile computing’s location awareness feature.  In this article, we developed three design guidelines to support learners to develop rich science-related understandings within local communities.

(1) Facilitate participation in disciplinary conversations & practices within personally-relevant places

(2) Amplifying observations to see the disciplinary-relevant aspects of a place

(3) Extending experiences through exploring new perspectives, representations, conversations, & knowledge artifacts

We illustrate these design ideas with a case study from our Tree Investigator project.

To access the journal article from the TechTrends site (subscription is required), click here.  To download the pdf from our website’s publication list instead, please click here and navigate to Zimmerman & Land (2014).

Issue on AR & mobile learning

New in 2014 – a TechTrends special issue

We started this year with new energy  for supporting learners with augmented reality (AR) and mobile computers.  As editors of a special issue for the journal TechTrends by AECT, we (Susan and Heather) sought out experts in the fields of augmented reality and mobile learning. The authors offer the field empirical studies and design papers that offer ideas for designers, teachers, museum and other out-of-school educators, and researchers at all stages. 

In this issue, we have nine articles on three themes:

1) Developing & scaling mobile games for learning

2)  Museum exhibits & everyday experiences to foster learning interactions

3. Designing for place-based learning in the outdoors

We are interested if these authors’ perspectives can inform our own projects— so do leave us a comment to share what projects you’re working on.

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Students use smartphone to view 3-D images.