Developer Log

A Peek Behind The Curtain

Author: btm5024 (Page 2 of 4)

VidSpheres Demo

Recently I worked on familiarizing myself with the setup, implementation, and application of capturing and playing back 360 videos using the Unity package RockVR – VR Capture. A step by step guide of my process for this task can be found in my previous blog post: 360 Video Capture In Unity.

After I finished learning the basics, it was time to create a demo project to exemplify some potential use cases. This post will cover the development steps I took while building the demo project, which was initially build under the working title of PuppetTheatre but later changed to be called VidSpheres.

 

PuppetTheatre Demo Video

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360 Video Capture In Unity

While developing Unity projects I have found it very helpful to capture gameplay videos at various points of development. These videos are very useful for documenting the progress and progression of each project and make great content for demo videos, blog posts, and professional portfolios. Most of these videos have been 2D screen captures, which work well in most scenarios, but fail to capture some of the immersive aspects of virtual reality (VR) applications. Two dimensional videos are also very underwhelming and often boring when being viewed from within a VR headset. So the solution for this was to learn how to capture 360 degree videos.

In this post I will cover the steps taken to capture and play 360 video in Unity for the S&DVR project using the Rock VR – VR Capture Unity package.

S&DVR Demo 360 Video

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Magnetics Lab Demo

While developing the initial version of the Magnetics Lab project I recognized the potential for improvement and expansion on the basic interactions I created around the idea of magnetism. In this blog post I will cover the second stage of development for the Magnetics Lab project where I was able to build and implement these interaction variations. Below is a short demo video which covers some of the highlights of these new types of reactive objects, attractor fields, and interactions.

 

Magnetics Lab Demo Preview Video

 

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Spaces Project Development Step 02

The Spaces Project is an application containing a selection of guided activity tours designed to educate participants about various elements of nature. In this post I will cover the development steps I took during the second phase of creating the Pollinator Tours for the Spaces app.

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Developing the Spaces Project

The Spaces Project is an application containing a selection of guided activity tours designed to educate participants about various elements of nature. In this post I will cover the development steps I took while creating the Pollinator Tours for the Spaces app.

Spaces Development Preview Video

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Magnetics Lab for PuppetJump

Virtual Reality (VR) development is an innovative and exciting field to work in. Once a project gets rolling it can be so much fun to invent, program, and problem solve to create the solutions and experiences required for each project. Getting to that point always involves passing through a process that is often vastly more complicated than it needs to be, the process of setting up the initial VR framework for a new project. Since the field of VR is so rapidly changing and evolving, each time a new project is started there is usually some aspect of setup that runs into issues and disconnects between updates in various editors, packages, or plugins. Luckily for my teammates and I, our manager Zac has put together a fantastic framework called PuppetJump that streamlines most of this project setup.

In order to familiarize myself with the functionality built into PuppetJump, I decided to start building small demo projects that center on implementing specific aspects of the framework. In this post I will cover the development process for a small demo I have been referring to as the Magnetics Lab.

 

Magnetics Lab Development Video Playlist

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Bees Project Revamp

Feature creep is a common issue that arises during the development process in which additional features, functions, and content beyond the original requirements continually get added to a project. Noticing the hallmarks of this issue, the Bees Project development team recently sat down to touch base about the current state of the project and how that aligns with the initial goals of the project. Pruning various extraneous features and reworking others has allowed the project’s core functionality to really shine. In this post I will be covering the recent revamp of the Bees Project. A playable prototype demo can be found at the link below.

 

Bees Project Revamp Demo

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Bees Project Updates

A variety of new features and upgrades have been made to the bee project over the last few iterations. In this post I will cover each of the following additions and updates in greater detail.

Bees Project Updates Playable Demo

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Camera Modes for the Bees Project

Now that I had the basic functionality of the Bees project up and running, the next feature requested was a set of camera modes. These camera modes would allow the user to easily switch between various vantage points around the bee model. In this post I’ll cover the various camera modes added, new secondary features that were added along with the camera modes, and information about the development process. A playable prototype demo of the camera modes iteration of this project can be found at the following link.

Bees Project Camera Modes Demo

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S&DVR (v3) Rework

Over the past few months I have worked with Erica Kreiger to rework the User Interface (UI) and User Experience (UX) for the S&DVR (Strike and Dip Virtual Reality) Tool. Through this process we have improved the aesthetic, functionality, and interactions of the tool’s controls and menus. In this post I will highlight some of the key changes we made to improve the program. For a comprehensive tutorial video covering all of the updated menus, windows, and functionalities in the tool, a full tutorial video can be found at the link below.

 

S&DVR Complete Tutorial Video

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