In 2021 Oculus released an update to the Quest 2 Virtual Reality (VR) headsets which gave developers access to an exciting new feature: Passthrough Mode.

Passthrough Mode uses the external cameras on the VR headset to display a live feed of the user’s real world surroundings and make them visible within the virtual environment displayed in the headset. This feature has existed within the Quest headsets since their launch, but until now this functionality was not accessible to developers and was exclusively used when a user steps outside the boundary box of their VR space.

In this blog post I will cover the steps needed to setup Passthrough Mode functionality for developers in a Unity project.

 

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