Recently I worked on familiarizing myself with the setup, implementation, and application of capturing and playing back 360 videos using the Unity package RockVR – VR Capture. A step by step guide of my process for this task can be found in my previous blog post: 360 Video Capture In Unity.
After I finished learning the basics, it was time to create a demo project to exemplify some potential use cases. This post will cover the development steps I took while building the demo project, which was initially build under the working title of PuppetTheatre but later changed to be called VidSpheres.