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Tag: 360 Video

VidSpheres Demo

Recently I worked on familiarizing myself with the setup, implementation, and application of capturing and playing back 360 videos using the Unity package RockVR – VR Capture. A step by step guide of my process for this task can be found in my previous blog post: 360 Video Capture In Unity.

After I finished learning the basics, it was time to create a demo project to exemplify some potential use cases. This post will cover the development steps I took while building the demo project, which was initially build under the working title of PuppetTheatre but later changed to be called VidSpheres.

 

PuppetTheatre Demo Video

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360 Video Capture In Unity

While developing Unity projects I have found it very helpful to capture gameplay videos at various points of development. These videos are very useful for documenting the progress and progression of each project and make great content for demo videos, blog posts, and professional portfolios. Most of these videos have been 2D screen captures, which work well in most scenarios, but fail to capture some of the immersive aspects of virtual reality (VR) applications. Two dimensional videos are also very underwhelming and often boring when being viewed from within a VR headset. So the solution for this was to learn how to capture 360 degree videos.

In this post I will cover the steps taken to capture and play 360 video in Unity for the S&DVR project using the Rock VR – VR Capture Unity package.

S&DVR Demo 360 Video

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