Developer Log

A Peek Behind The Curtain

Tag: SaDVR

Field Maps For SaDVR (Strike and Dip VR)

The most recent upgrades I’ve made to the SaDVR (Strike and Dip Virtual Reality) Tool revolve around the addition of geologic field maps.

In this post I will cover field map levels and related upgrades made to the SaDVR Tool.

Below is a short demo video covering the primary steps needed to complete a field map level in SaDVR on the Oculus Quest

 

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New Features For The SaDVR (Strike and Dip Virtual Reality) Tool

As development on the SaDVR (Strike and Dip Virtual Reality) Tool continues I have added a few new prototype features to the project. In this post I will cover details about what these new features are, how these new features work, and why I have added them to the project.

New Feature Demo Video

This video is a demo of some of the new features I’ve added to the SaDVR (Strike and Dip Virtual Reality) Tool Project.

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Developing the SaDVR (Strike and Dip VR) Tool

 

In the past week I have started developing a Virtual Reality version of the SaD (Strike and Dip) Tool. For information on the development of the original version of the SaD Tool please visit the following link:

Developing the SaD (Strike and Dip) Tool

 

Unlike the original version of the SaD Tool, the VR version will require the user to have access to a VR headset such as the HTC Vive or the Oculus Quest. The goal of creating a VR version of the SaD Tool is to give the user a more immersive and intuitive learning experience. The hands on nature of the VR version conveys a much more authentic learning environment for the user. Below I will detail some of the elements of the SaDVR Tool, as well as explain how these features differ from those in the original SaD Tool.

 

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