Developer Log

A Peek Behind The Curtain

Tag: VR

VR Well Project Development

The VR Well project is a virtual reality experience designed to educate users about in-ground wells. The experience allows users to ride an elevator down into the ground to points of interest along the length of an in-ground well. Each waypoint is accompanied by educational audio narration which informs the user about the well part, well component, or ground layer exhibited at the corresponding location. Elevator stops include points of interest such as the well cap, pitless adapter, subsoil layer, water table, and well pump.

 

 

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PathFinder Maze Package Development

When development of the originally requested functionality for code, packages, and projects has been completed I usually try to think of what the next logical addons, functionality, or extras to create could be to improve and expand on the originally requested content. This is also the case with the VR Maze project. After I finished developing the requested functionality, I saw a lot of potential in an expanded and modular version of some of the framework elements created for that project.

So, I started developing the package I have been calling the PathFinderMaze package. With this package I can create a maze layout using a normal Excel spreadsheet, export that spreadsheet as a text file, import the text file into Unity. From there this package allows me to click a single button to automatically generate an entire ready to play VR maze complete with collectable maze markers, menus, and designated start/end tiles.

This blog post covers the development steps I took while developing this package.

 

 

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VR Maze Development

The VR Maze project is a prototype demo created at the Center for Immersive Experiences (CIE) for potential collaboration and research opportunities. The goal of this demo prototype was to create a maze environment in Virtual Reality (VR) which users could navigate, discover, and explore. This post will cover the initial steps taken while developing the first prototype for the project.

 

 

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Butterfly Experience – Project Setup

This post will cover the setup steps taken to create a development demo for the Butterfly Experience Project. The goal of this was to create a basic playable demo which would demonstrate the core functionality requested for this application by our project collaborators.

 

 

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VidSpheres Demo

Recently I worked on familiarizing myself with the setup, implementation, and application of capturing and playing back 360 videos using the Unity package RockVR – VR Capture. A step by step guide of my process for this task can be found in my previous blog post: 360 Video Capture In Unity.

After I finished learning the basics, it was time to create a demo project to exemplify some potential use cases. This post will cover the development steps I took while building the demo project, which was initially build under the working title of PuppetTheatre but later changed to be called VidSpheres.

 

PuppetTheatre Demo Video

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360 Video Capture In Unity

While developing Unity projects I have found it very helpful to capture gameplay videos at various points of development. These videos are very useful for documenting the progress and progression of each project and make great content for demo videos, blog posts, and professional portfolios. Most of these videos have been 2D screen captures, which work well in most scenarios, but fail to capture some of the immersive aspects of virtual reality (VR) applications. Two dimensional videos are also very underwhelming and often boring when being viewed from within a VR headset. So the solution for this was to learn how to capture 360 degree videos.

In this post I will cover the steps taken to capture and play 360 video in Unity for the S&DVR project using the Rock VR – VR Capture Unity package.

S&DVR Demo 360 Video

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