Developer Log

A Peek Behind The Curtain

Tag: XR

PathFinder Maze Package Development

When development of the originally requested functionality for code, packages, and projects has been completed I usually try to think of what the next logical addons, functionality, or extras to create could be to improve and expand on the originally requested content. This is also the case with the VR Maze project. After I finished developing the requested functionality, I saw a lot of potential in an expanded and modular version of some of the framework elements created for that project.

So, I started developing the package I have been calling the PathFinderMaze package. With this package I can create a maze layout using a normal Excel spreadsheet, export that spreadsheet as a text file, import the text file into Unity. From there this package allows me to click a single button to automatically generate an entire ready to play VR maze complete with collectable maze markers, menus, and designated start/end tiles.

This blog post covers the development steps I took while developing this package.

 

 

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VR Vignette Development

Vignette visual effects are one of the most effecting ways to diminish or prevent simulation sickness (sim sickness). In this short blog post I’ll cover the steps I took to develop a prototype VR vignette for use in the demos and programs I create.

 

 

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Passthrough VR Development Setup

In 2021 Oculus released an update to the Quest 2 Virtual Reality (VR) headsets which gave developers access to an exciting new feature: Passthrough Mode.

Passthrough Mode uses the external cameras on the VR headset to display a live feed of the user’s real world surroundings and make them visible within the virtual environment displayed in the headset. This feature has existed within the Quest headsets since their launch, but until now this functionality was not accessible to developers and was exclusively used when a user steps outside the boundary box of their VR space.

In this blog post I will cover the steps needed to setup Passthrough Mode functionality for developers in a Unity project.

 

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Unique Indie XR Experiences

As an XR developer, I am always on the lookout for new, unique, or innovative immersive experiences. I find that indie games and projects are often some of the best sources for out of the box approaches to mixed reality media. In the following post I will cover some of the indie XR experiences that I found to be unique and intriguing.

Below is a list of the indie XR games and projects I will be covering in this post.

Architect

Gravity Architect

FlickBlocks

Cube Dancer

Hypercube VR

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