Changing course from my original design, I decided to instead create a serpent monster. In my initial plans, I had wanted to create a three-headed creature emerging from an egg. Due to the smaller body mass and balance generated from the alligator model, I elected to only add two heads. This decision also impacted the orientation of the model, as it as originally going to lay sideways. Overall, though I am extremely satisfied with the final model.
This model was an extremely challenging and time-consuming project. In it, I incorporated several different .obj files from various sources. The body of the monster came from an alligator file I found on Thingverse by tomil 1. In preparation, I removed the head and made the new object solid, giving it a uniform shape. The heads and neck originated from my own scan on the digitizer. I elected to smooth out the inside of the mouth, removing the teeth, as well as the errors across the surface. The neck was established using a similar process, carefully selecting an even portion. This was also separated and made solid, while the remaining mesh was deleted. The head was appended to the alligator file and duplicated (top image). The neck was also duplicated after it was scaled to an appropriate size.
Once I had the base model established, I worked on refinement and placing the pieces together in a logical way. First, the stump of the alligator was smoothed out, creating a bulbous surface to attach the necks to. Each neck was then aligned on the body and the bottom sections of each were smoothed out, creating a smooth transition. Once each of the separate sections were established, I saved each one as a separate .obj file and, one-by-one, imported them into Fusion. From there, the bodies were combined into one and reuploaded as an obj file to be sent to the 3D Printer.
Sources:
Alligator Base: https://www.thingiverse.com/thing:1357078