I chose the gray filament due to its warm tone and professional appearance, which resembles a prototype. The lighter color allowed small details, such as the scale texture to be seen easily without appearing strange. I felt that the white was too bright and would be difficult to keep clean, while the black would lose most of the details brought to life by the light color palate.
In the end, my project ended up at about 40 grams due to the inherent fragility of the necks. To support these, I used a thicker filament than typical, which made processing more time-consuming, but the project is stable.
In general, the entire concept of a reptilian creature is surreal. By using a plant model for the head, the small craters add another dimension of strangeness: are they eyes or deformities? Furthermore, the neck appears very thin and winding in a way only seen in snakes, giving it an illusion of motion. With this, one would think that gravity would be the enemy of this creature. In By changing the scale of the head non-uniformly in regards to the neck, I was able to create an impossible dimension biologically.
The Boolean operations were probably the most time-consuming aspect of this project, as each section had to be saved as an obj file and exported into Fusion 360 separately. Fortunately, when objects are imported directly, they retain their position in every axis. From there, I was able to combine join everything into one one body.
Sources:
Note: Model is under Creative Commons and is non-commercial