Came to learn a bit about great innovative composers from around the world? Well you have come to the right place! Welcome back to Compositions on Composers! This week, we are featuring Koji Kondo, an amazing Japanese video game composer who has proved how video games can be an important medium for creating and showcasing innovative music. When many people hear about video game music, they rarely take it seriously. They say it’s simplistic, tinny, or for people living in their mom’s basement. Due to this bad reputation, some video games containing very artful and inspiring soundtracks can easily be overlooked. While it’s true that video game tracks at times overuse temp tracks and samples (as is also true in many films), we will see that this view doesn’t represent all video game soundtracks. In the 1970s, as we learned last week, technology advanced so that developers could use computers to create hundreds of unique and interesting electronic sounds. These electronic sounds would be utilized in the early techno and synth music around the world by composers like last week’s Ryuichi Sakamoto but also by composers for the newly created medium of video games. So let’s dive right in, but first, a little bit of video game history.
If you asked your parents about what kinds of video games were around during their childhoods, they would most likely mention Pong and Pac-man. Maybe if they were involved in early video game culture they would even mention having an Atari 2600 or frequenting the local video game arcade with their friends to play games like Space Invaders or Dragon’s Lair. Regardless, these simple little games defined early video culture. By the early 1980s, these short games and an influx of video game consoles from Japan and the United States flooded the market, many very expensive, and all trying to bring gaming from the arcade to the home. Unfortunately, the heavy market saturation and high prices led to an enormous recession that almost completely destroyed the video game industry. This catastrophic event would later be named the Video Game Crash of 1983. During this recession, it seemed that video games would forever be limited to being simple arcade experiences for kids, but then one company changed this forever, Nintendo.
Though now a multinational company headquartered in Kyoto, Japan, Nintendo was originally founded in 1889 as a Japanese Hanafuda card game company. The company stayed small for decades, and by 1963, company head Hiroshi Yamauchi, grandson of founder Fusajiro Yamauchi, realized that their market was limited and that they needed to refocus their product lines and target audience in order to grow. They attempted to enter many industries but all attempts were failures. They didn’t hit their stride until they finally tackled the Japanese toy industry in 1966 with toys such as the Ultra Hand and the Love Tester. In the 1970s, as video games become the new popular toys for children, Nintendo began to move into this market. It was around this time that a young product developer named Shigeru Miyamoto was hired to work in the new medium. Miyamoto would design the Super Mario Bros. and Donkey Kong Arcade games, which concretized Nintendo’s position in the market. After the Video Game Crash, Nintendo was the company to revitalize the industry in 1985 with their famed home console, the Nintendo Entertainment System (NES). The console single-handedly brought the industry back from ruin and the company would continue to make critically-acclaimed video games for the following decades. The launch of the NES was when our composer, Koji Kondo, finally came into the picture after being hired in 1984 to work on the console.
Koji Kondo was born on August 13, 1961 in Nagoya, Japan. He first began playing music in his electronic organ lessons at the young age of five. Throughout his childhood and teen years, Kondo joined a cover band, enjoyed listening to early electronic music (maybe even YMO from last week), and played video games at local arcades. He then attended the Osaka University of the Arts, and though he was never classically trained in music, he worked in electronic music, making him an appealing candidate for Nintendo. When sent a recruitment message in 1984 to become a sound programmer, Kondo excitedly accepted and joined the rapidly expanding company. He was hired alongside Hirokazu Tanaka and Yukio Kaneoka in order to score each video game and design all of the sound effects. His first project was the widely popular Mike Tyson’s Punch-Out in 1984, which took much of its inspiration from Rocky, an American film. Kondo helped to compose the game’s opening theme among other tracks. Despite the NES’s hardware limitations (only five possible sound channels with hardly any options for dynamics or the like: two square waves, one triangle wave, one noise generator, and one digital sample channel), the three composers worked to make fun and fitting songs for their games.
Kondo would move on to compose the soundtracks for Nintendo’s biggest and best game series including The Super Mario series and The Legend of Zelda series. The first editions of Super Mario Bros. and The Legend of Zelda sold over sixty million copies worldwide and will forever be cherished as video game classics. Of his first main project, the Super Mario Bros. soundtrack, the first piece he composed was “Water Theme”. He actually composed it before the “Main Theme”! Kondo wanted to help convey the game’s main theme of having fun, so he used bright and catchy melodies with fun beats. The “Water Theme” features a waltz time signature (3/4), which was unique since most compositions are in 4/4 time, and the “Main Theme” exudes cheer and child-like fun. He would compose the soundtracks for the following installments in both series until after completing the soundtrack to The Legend of Zelda: Ocarina of Time (1998). From this point on, Kondo began to collaborate with fellow composers in his works or act as a supervisor.
Melody is Kondo’s biggest strength when composing. With his melodies, he creates amazing and fitting atmospheres that perfectly suit Nintendo’s games. He can compose touching and emotional moments such as in “Grandma’s Theme” from The Legend of Zelda: Wind Waker (2002) which plays when the main character Link must leave his grandmother and home island in search for his kidnapped sister. It’s bittersweet as we hope that Link will see his loving grandmother again soon. He also greatly captures adventurous and exciting moments such as in “The Great Sea Theme” from Wind Waker. The bass arpeggios in the left hand create the waves and the bright trumpet melody expresses Link’s joy as he goes on the adventure of his life looking for his sister and trying to save the kingdom.
In the soundtrack for Super Mario Galaxy (2007), Kondo composes space-age pieces from another world full of cheer like in “Gusty Garden Galaxy”, empty tranquility like in “Space Junk Galaxy”, and epic drama like in “Final Battle”. In his soundtracks, Kondo also uses dynamic composition. This means that the music changes as the player moves or engages in certain activities. Maybe when the player goes underwater the music distorts or becomes calmer or as they approach certain places the volume changes. To pull from Super Mario Galaxy again, in one world, the Freezeflame Galaxy, there are two separate areas, fire and ice. The same song plays throughout the level, but depending on which area you are in, the music instrumentation changes. In the fire area, African drums and low reeds are used to create a song of heavy and sweltering heat. In contrast, in the ice area, light and high-pitched choral electronic sounds create a frigid and distant sound. These artistic choices make video games more interactive and immersive, improving the experience for players.
Thanks for reading to the end of this post! I was only able to scratch the surface of Koji Kondo’s career as he has composed hundreds of pieces for dozens of games, but I hope you enjoyed this post nonetheless. I just found it so interesting how Kondo interpreted the innovation of new electronic sounds in such a different way from last week’s Ryuichi Sakamoto. See you next time on Compositions on Composers!
Image and Information Credits:
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